small racing game im working on
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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://b0t01t5nxdfdp"]

[sub_resource type="Curve" id="Curve_114lc"]
bake_resolution = 10
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.40566), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_xruni"]
curve = SubResource("Curve_114lc")

[resource]
lifetime_randomness = 0.2
emission_shape = 1
emission_sphere_radius = 1.0
direction = Vector3(0, 0, -1)
spread = 5.0
initial_velocity_min = 2.0
initial_velocity_max = 5.0
gravity = Vector3(0, 1, 0)
scale_min = 0.9
scale_max = 1.1
scale_curve = SubResource("CurveTexture_xruni")