[gd_scene load_steps=5 format=3 uid="uid://bg1gm56iyns8a"]
[ext_resource type="Script" path="res://assets/cars/sparks.gd" id="1_34m1u"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7tl5g"]
spread = 10.0
flatness = 0.15
gravity = Vector3(0, -0.5, 0)
initial_velocity_min = 0.5
initial_velocity_max = 20.0
linear_accel_min = 0.01
linear_accel_max = 4.09
scale_min = 0.5
scale_max = 1.5
hue_variation_min = 0.59
hue_variation_max = 0.59
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0lec5"]
shading_mode = 0
albedo_color = Color(1, 0.784314, 0.231373, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_tbgsw"]
material = SubResource("StandardMaterial3D_0lec5")
top_radius = 0.02
bottom_radius = 0.02
height = 0.04
radial_segments = 8
[node name="crash" type="GPUParticles3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.98517, 2.26511, 0)
emitting = false
amount = 10
lifetime = 2.0
one_shot = true
explosiveness = 1.0
randomness = 0.1
process_material = SubResource("ParticleProcessMaterial_7tl5g")
draw_pass_1 = SubResource("CylinderMesh_tbgsw")
script = ExtResource("1_34m1u")