small racing game im working on
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[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://cfjih27cqwnw6"]

[resource]
emission_shape_scale = Vector3(20, 0, 20)
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, -1, 0)
spread = 5.0
initial_velocity_min = 15.0
initial_velocity_max = 15.0
collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.0