small racing game im working on
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dnbtk72slm1xd"]

[ext_resource type="Texture2D" uid="uid://bvpakhb1dybl1" path="res://assets/textures/checkpoint.png" id="1_aitu8"]
[ext_resource type="Material" uid="uid://t7fn8554gl6p" path="res://assets/mats/outline_highlight.tres" id="2_njx8e"]

[resource]
next_pass = ExtResource("2_njx8e")
albedo_color = Color(1.5, 1.5, 1.5, 1)
albedo_texture = ExtResource("1_aitu8")
metallic_specular = 0.0
uv1_scale = Vector3(8, 8, 8)
texture_filter = 0