small racing game im working on
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[gd_resource type="ArrayMesh" load_steps=3 format=3 uid="uid://buyff2c3guxdj"]

[ext_resource type="Material" uid="uid://cwyjtikumcq3k" path="res://assets/mats/platform.material" id="1_r2n3h"]

[sub_resource type="ArrayMesh" id="ArrayMesh_257m7"]
_surfaces = [{
"aabb": AABB(-5, -0.5, -5, 10, 3.5, 10),
"format": 4097,
"index_count": 24,
"index_data": PackedByteArray(1, 0, 2, 0, 0, 0, 1, 0, 3, 0, 2, 0, 0, 0, 5, 0, 1, 0, 0, 0, 4, 0, 5, 0, 4, 0, 3, 0, 5, 0, 4, 0, 2, 0, 3, 0, 1, 0, 5, 0, 3, 0, 0, 0, 2, 0, 4, 0),
"primitive": 3,
"vertex_count": 6,
"vertex_data": PackedByteArray(0, 0, 160, 192, 0, 0, 0, 191, 0, 0, 160, 192, 0, 0, 160, 192, 0, 0, 0, 63, 0, 0, 160, 192, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 64, 0, 0, 160, 64, 0, 0, 64, 64, 0, 0, 160, 64, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 192, 0, 0, 160, 64, 0, 0, 0, 63, 0, 0, 160, 192)
}]
blend_shape_mode = 0

[resource]
resource_name = "poke_corner_Cube_001"
_surfaces = [{
"aabb": AABB(-5, -0.5, -5, 10, 3.5, 10),
"attribute_data": PackedByteArray(0, 0, 0, 62, 0, 0, 0, 63, 0, 0, 0, 62, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 32, 63, 0, 0, 64, 63, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 32, 63, 0, 0, 128, 62, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 192, 62, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63, 0, 0, 32, 63, 0, 0, 0, 63),
"format": 4119,
"index_count": 24,
"index_data": PackedByteArray(3, 0, 6, 0, 0, 0, 3, 0, 9, 0, 6, 0, 2, 0, 15, 0, 4, 0, 2, 0, 13, 0, 15, 0, 14, 0, 11, 0, 17, 0, 14, 0, 8, 0, 11, 0, 5, 0, 16, 0, 10, 0, 1, 0, 7, 0, 12, 0),
"material": ExtResource("1_r2n3h"),
"primitive": 3,
"vertex_count": 18,
"vertex_data": PackedByteArray(0, 0, 160, 192, 0, 0, 0, 191, 0, 0, 160, 192, 255, 63, 255, 127, 243, 188, 243, 60, 0, 0, 160, 192, 0, 0, 0, 191, 0, 0, 160, 192, 255, 127, 0, 0, 255, 255, 255, 191, 0, 0, 160, 192, 0, 0, 0, 191, 0, 0, 160, 192, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 160, 192, 0, 0, 0, 63, 0, 0, 160, 192, 255, 63, 255, 127, 226, 182, 226, 54, 0, 0, 160, 192, 0, 0, 0, 63, 0, 0, 160, 192, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 160, 192, 0, 0, 0, 63, 0, 0, 160, 192, 152, 153, 255, 255, 255, 255, 255, 191, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 64, 255, 63, 255, 127, 248, 131, 248, 3, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 64, 255, 127, 0, 0, 255, 255, 255, 191, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 64, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 160, 64, 0, 0, 64, 64, 0, 0, 160, 64, 255, 63, 255, 127, 255, 127, 0, 0, 0, 0, 160, 64, 0, 0, 64, 64, 0, 0, 160, 64, 152, 153, 255, 255, 255, 255, 255, 191, 0, 0, 160, 64, 0, 0, 64, 64, 0, 0, 160, 64, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 192, 255, 127, 0, 0, 255, 255, 255, 191, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 192, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 160, 64, 0, 0, 0, 191, 0, 0, 160, 192, 255, 255, 255, 127, 255, 127, 255, 255, 0, 0, 160, 64, 0, 0, 0, 63, 0, 0, 160, 192, 255, 255, 255, 255, 255, 127, 255, 255, 0, 0, 160, 64, 0, 0, 0, 63, 0, 0, 160, 192, 152, 153, 255, 255, 255, 255, 255, 191, 0, 0, 160, 64, 0, 0, 0, 63, 0, 0, 160, 192, 255, 255, 255, 127, 255, 127, 255, 255)
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_257m7")