small racing game im working on
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class_name CarVars
extends Resource
var throttle: float
var brake: float
var steering: float
var engine_force: float
var engine_rpm: float
var wheel_rpm: float
var wheel_skidinfo: Array
var wheel_contact: Array
var wheel_position: Array
var current_gear: int
var position: Vector3
var rotation: Vector3
var kph: float
func _init(from: Car) -> void:
throttle = from.throttle
brake = from.brake
steering = from.steering
engine_force = from.engine_force
engine_rpm = from.engine_rpm
position = from.global_position
rotation = from.global_rotation
kph = from.kph()
for i in from.wheels.size():
var wheel := from.wheels[i]
wheel_skidinfo.append(wheel.get_skidinfo())
wheel_contact.append(wheel.is_in_contact())
wheel_position.append(wheel.global_position)
func to_dict(): # RIP memory
return {
throttle = throttle, brake = brake, steering = steering,
engine_force = engine_force, engine_rpm = engine_rpm,
position = position, rotation = rotation, kph = kph,
wheel_skidinfo = wheel_skidinfo, wheel_contact = wheel_contact,
wheel_position = wheel_position,
}
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