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extends Node3D class_name GhostCar @onready var right_wheel := $frontright as MeshInstance3D @onready var left_wheel := $frontleft as MeshInstance3D func update(_origin: Vector3, _rotation: Vector3, steering: float) -> void: right_wheel.rotation.y = steering * .75 left_wheel.rotation.y = steering * .75 global_rotation = _rotation global_position = _origin