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class_name HumanCar extends Car static func attach(to: PackedScene) -> HumanCar: var car := to.instantiate() car.set_script(load("res://classes/human_car.gd")) return car func _physics_process(delta: float) -> void: throttle = 0 throttle -= Input.get_axis("accel", "brake") throttle *= acceleration # Get steering input var steer_val := 0.0 steer_val += Input.get_axis("ui_left", "ui_right") steer_val *= max_steering_range steer(steer_val) super(delta)