small racing game im working on
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extends Node
class_name GameTimer
var elapsed_time: float = 0.0
func _ready() -> void:
stop()
func start() -> void:
set_process(true)
func stop() -> void:
set_process(false)
func reset() -> void:
stop()
elapsed_time = 0.0
func now() -> float:
return elapsed_time
## format a number of seconds into m:s.ms
static func format(time: float) -> String:
return "%01d:%02d.%02d" % [time / 60, fmod(time, 60), fmod(time * 1000, 100)]
func fmt_now() -> String:
return GameTimer.format(elapsed_time)
func _process(delta: float) -> void:
elapsed_time += delta
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