small racing game im working on
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class_name TrackSaveableData
extends RefCounted

const SaveLoad := preload("res://addons/@bendn/remap/private/SaveLoadUtils.gd")

var time: float
var checkpoints: PackedFloat32Array
var positional := {
		origins = PackedVector3Array(),
		rotations = PackedVector3Array()
}

func data() -> Dictionary:
		return ({time = time, checkpoints = checkpoints, positional = positional})

func _init(num_checkpoints: int) -> void:
		checkpoints.resize(num_checkpoints)
		checkpoints.fill(-1)

func collect(cp: int, now: float) -> void:
		if cp == -1: # fin
				time = now
		else:
				checkpoints[cp] = now

func snapshot(obj: Node3D) -> void:
		positional.origins.append(obj.global_position)
		positional.rotations.append(obj.global_rotation)

static func from_d(d: Dictionary) -> TrackSaveableData:
		var obj := TrackSaveableData.new(0)
		obj.checkpoints = d.get("checkpoints", [])
		obj.time = d.get("time", -1)
		obj.positional = d.get("positional", {origins = null, rotations = null})
		return obj

static func _load(path: String) -> TrackSaveableData:
		var res := SaveLoad.load_file(path)
		if res.is_empty():
				return null
		return TrackSaveableData.from_d(res)