small racing game im working on
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class_name HumanCar
extends Car
func _physics_process(delta: float) -> void:
throttle = 0
throttle -= Input.get_axis("accel", "brake")
throttle *= acceleration
# Get steering input
var steer_val := 0.0
steer_val += Input.get_axis("ui_left", "ui_right")
steer_val *= max_steering_range
steer(steer_val)
super(delta)
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