small racing game im working on
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[gd_scene load_steps=6 format=3 uid="uid://cd4a5y0hi58ks"]

[ext_resource type="Script" path="res://scenes/floor.gd" id="1_yker8"]
[ext_resource type="Texture2D" uid="uid://dyk71hogwv01g" path="res://assets/textures/grass.png" id="2_aug46"]

[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_tkhh8"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6fb2t"]
albedo_texture = ExtResource("2_aug46")
emission = Color(0, 0.0745098, 0.219608, 1)
emission_energy_multiplier = 16.0
ao_light_affect = 0.33
uv1_scale = Vector3(100, 100, 100)
texture_filter = 0

[sub_resource type="PlaneMesh" id="PlaneMesh_ta0cd"]
material = SubResource("StandardMaterial3D_6fb2t")
size = Vector2(5000, 5000)

[node name="Ground" type="StaticBody3D"]
collision_mask = 0
script = ExtResource("1_yker8")
metadata/_edit_lock_ = true
metadata/_edit_group_ = true

[node name="CollisionShape" type="CollisionShape3D" parent="."]
shape = SubResource("WorldBoundaryShape3D_tkhh8")

[node name="MeshInstance" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_ta0cd")