small racing game im working on
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[gd_scene load_steps=4 format=3 uid="uid://cd4a5y0hi58ks"]
[ext_resource type="Material" uid="uid://bdyn312e6c3ll" path="res://assets/mats/grass.tres" id="1_g7360"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_tkhh8"]
[sub_resource type="PlaneMesh" id="PlaneMesh_ta0cd"]
material = ExtResource("1_g7360")
size = Vector2(5000, 5000)
[node name="Ground" type="StaticBody3D"]
metadata/_edit_lock_ = true
metadata/_edit_group_ = true
[node name="CollisionShape" type="CollisionShape3D" parent="."]
shape = SubResource("WorldBoundaryShape3D_tkhh8")
[node name="MeshInstance" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_ta0cd")
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