small racing game im working on
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
extends Splitscreen
@export var hud_scene: PackedScene
@export var countdown_scene: PackedScene
## For lowlevel race
@export var car_scene: PackedScene
@export var ghost_scene: PackedScene
@export var track_loader_scene: PackedScene
var race: Race
var huds: Array[HUD]
func _ready() -> void:
race = Race.new(Globals.playing, car_scene, ghost_scene, track_loader_scene)
add_child(race)
add_player()
super()
# cant call it join because of overriding and stuff
func add_player() -> void:
var c_cam := CarCamera.new(race.car)
var i_cam := IntroCam.new(Globals.playing, c_cam)
var v := join()
v.viewport.add_child(c_cam)
v.viewport.add_child(i_cam)
var hud = hud_scene.instantiate()
hud.assigned.emit(race.car, race.ghost, race.timer, race.track)
v.add_child(hud)
race.split.connect(hud.splits.update)
race.next_lap.connect(hud.laps.increment)
i_cam.finished.connect(func(): var countdown := countdown_scene.instantiate(); v.add_child(countdown); countdown.finished.connect(func(): race.start()))
|