small racing game im working on
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[gd_resource type="Resource" script_class="TrackResource" load_steps=6 format=3 uid="uid://crye0ijvmtsyb"]

[ext_resource type="Script" path="res://classes/track.gd" id="1_c5h3o"]
[ext_resource type="PackedScene" uid="uid://d4a3e1w62m3ck" path="res://scenes/ring_checkpoint.tscn" id="1_ehf5p"]
[ext_resource type="Curve3D" uid="uid://u2f56xx8h2re" path="res://tracks/multilap_test_curve.tres" id="2_33qpi"]
[ext_resource type="PackedScene" uid="uid://t8ywjcjgw322" path="res://scenes/ring_finish.tscn" id="2_lfdrw"]
[ext_resource type="PackedScene" uid="uid://bsftidvcmsha0" path="res://scenes/ring_start.tscn" id="4_awtsk"]

[resource]
resource_local_to_scene = true
script = ExtResource("1_c5h3o")
track_width = 40.0
rail_distance = 3.0
lower_support_width = 25.0
support_height = 2.0
track = ExtResource("2_33qpi")
left_barrier = true
right_barrier = true
sun_x = -50
sun_y = 0
overview_height = 250.0
name = "multilap test"
is_loop = true
offset = Vector3(0, 1, 0)
laps = 3
checkpoints = PackedFloat32Array(0.2, 0.6)
checkpoint_scene = ExtResource("1_ehf5p")
checkpoint_scale = Vector3(1, 1, 1)
checkpoint_needs_collision = true
finish_location = 0.0
finish_scene = ExtResource("2_lfdrw")
finish_scale = Vector3(1, 1, 1)
finish_needs_collision = true
start_location = 0.0
start_scene = ExtResource("4_awtsk")
start_scale = Vector3(1, 1, 1)
start_needs_collision = true