small racing game im working on
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[gd_scene load_steps=2 format=3 uid="uid://43gqs1ukside"]

[sub_resource type="GDScript" id="GDScript_bs64t"]
script/source = "@tool
extends Node3D
var last_transform: Transform3D
func _physics_process(delta: float) -> void:
	if global_transform != last_transform:
		last_transform = global_transform
		print(global_transform)
"

[node name="Node3D" type="Node3D"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
script = SubResource("GDScript_bs64t")