small racing game im working on
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extends Line2D
class_name MiniMap
var car: Node3D
@export var track: TrackLoader
@export var player_color: Color
@export var finish_indicator: Texture
func _ready() -> void:
set_process(false)
clear_points()
width = track.track.track_width
if !track.track.is_loop:
end_cap_mode = LINE_CAP_ROUND
begin_cap_mode = LINE_CAP_ROUND
var box := Rect2()
for point_3d in track.curve.get_baked_points():
var p := flatten(point_3d)
box = box.expand(p)
add_point(p)
global_position = -box.position + Vector2(50, 50)
func _process(_delta: float) -> void:
queue_redraw()
func _draw() -> void:
if !car: return
draw_player()
draw_finish()
func draw_player() -> void:
var point := flatten(track.curve.get_closest_point(car.global_position))
draw_circle(point, (width - 2) / 2, player_color)
func draw_finish() -> void:
draw_texture(finish_indicator, flatten(track.curve.get_closest_point(track.finish.global_position)) + Vector2.UP * 14)
func vec(xy: float) -> Vector2:
return Vector2(xy, xy)
func flatten(v: Vector3) -> Vector2:
return Vector2(v.x, v.z)
func _on_race_created_car(_car) -> void:
car = _car.ball
set_process(true)
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