small racing game im working on
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extends Line2D
@export var track: TrackLoader
@export var car: Node3D
@export var player_color: Color
func _ready() -> void:
clear_points()
width = track.track.track_width
if !track.track.is_loop:
end_cap_mode = LINE_CAP_ROUND
begin_cap_mode = LINE_CAP_ROUND
for point_3d in track.curve.get_baked_points():
var p := flatten(point_3d)
add_point(p)
func _process(_delta: float) -> void:
queue_redraw()
func _draw() -> void:
var point := flatten(track.curve.get_closest_point(car.ball.global_position))
draw_circle(point, width / 2, player_color)
func flatten(vec: Vector3) -> Vector2:
return Vector2(vec.x, vec.z)
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