small racing game im working on
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extends Line2D

@export var track: TrackLoader
@export var car: Node3D
@export var player_color: Color

func _ready() -> void:
	clear_points()
	width = track.track.track_width
	if !track.track.is_loop:
		end_cap_mode = LINE_CAP_ROUND
		begin_cap_mode = LINE_CAP_ROUND
	for point_3d in track.curve.get_baked_points():
		var p := flatten(point_3d)
		add_point(p)


func _process(_delta: float) -> void:
	queue_redraw()

func _draw() -> void:
	var point := flatten(track.curve.get_closest_point(car.ball.global_position))
	draw_circle(point, width / 2, player_color)

func flatten(vec: Vector3) -> Vector2:
	return Vector2(vec.x, vec.z)