small racing game im working on
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
extends Label
@export var f_string = "龍 %dkm/h"
var car: Node3D
func _ready() -> void:
set_process(false)
func _process(_delta: float) -> void:
text = f_string % (car.linear_velocity.length_squared() / 12)
func _on_race_created_car(_car: Car) -> void:
car = _car.ball
set_process(true)
|