small racing game im working on
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extends Label
class_name SplitsDifference
@export var gain_style: StyleBox
@export var loss_style: StyleBox
@export var neutral_style: StyleBox
enum Change { GAIN, LOSS, EQUAL }
func format(t: float) -> String:
return GameTimer.format(t)
func update(time: float, prev_time: float) -> void:
if prev_time < 0: # no time set
hide()
return
else:
show() # shouldnt be needed but just to be carefull
var change := SplitsDifference.diff(time, prev_time)
style(change)
match change:
Change.LOSS: text = "+" + format(time - prev_time)
Change.GAIN: text = "-" + format(prev_time - time)
Change.EQUAL: text = format(0)
static func diff(t1: float, t2: float) -> int:
if is_equal_approx(t1, t2):
return Change.EQUAL
return Change.GAIN if t1 < t2 else Change.LOSS
func style(d: Change) -> void:
match d:
Change.LOSS: add_theme_stylebox_override(&"normal", loss_style)
Change.GAIN: add_theme_stylebox_override(&"normal", gain_style)
Change.EQUAL: add_theme_stylebox_override(&"normal", neutral_style)
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