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extends Label class_name GameTimer var elapsed_time: float = 0.0 func _ready() -> void: stop() func start() -> void: set_process(true) func stop() -> void: set_process(false) ## format a number of seconds into m:s.ms static func format(time: float) -> String: return "%01d:%02d.%02d" % [time / 60, fmod(time, 60), fmod(time * 1000, 100)] func _process(delta: float) -> void: elapsed_time += delta text = "祥 %s" % GameTimer.format(elapsed_time)