arduino stuffs
Diffstat (limited to 'libraries/Ethernet/examples/AdvancedChatServer/AdvancedChatServer.ino')
| -rw-r--r-- | libraries/Ethernet/examples/AdvancedChatServer/AdvancedChatServer.ino | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/libraries/Ethernet/examples/AdvancedChatServer/AdvancedChatServer.ino b/libraries/Ethernet/examples/AdvancedChatServer/AdvancedChatServer.ino new file mode 100644 index 0000000..3b431c8 --- /dev/null +++ b/libraries/Ethernet/examples/AdvancedChatServer/AdvancedChatServer.ino @@ -0,0 +1,119 @@ +/* + Advanced Chat Server + + A more advanced server that distributes any incoming messages + to all connected clients but the client the message comes from. + To use, telnet to your device's IP address and type. + You can see the client's input in the serial monitor as well. + Using an Arduino Wiznet Ethernet shield. + + Circuit: + * Ethernet shield attached to pins 10, 11, 12, 13 + + created 18 Dec 2009 + by David A. Mellis + modified 9 Apr 2012 + by Tom Igoe + redesigned to make use of operator== 25 Nov 2013 + by Norbert Truchsess + + */ + +#include <SPI.h> +#include <Ethernet.h> + +// Enter a MAC address and IP address for your controller below. +// The IP address will be dependent on your local network. +// gateway and subnet are optional: +byte mac[] = { + 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED +}; +IPAddress ip(192, 168, 1, 177); +IPAddress myDns(192, 168, 1, 1); +IPAddress gateway(192, 168, 1, 1); +IPAddress subnet(255, 255, 0, 0); + + +// telnet defaults to port 23 +EthernetServer server(23); + +EthernetClient clients[8]; + +void setup() { + // You can use Ethernet.init(pin) to configure the CS pin + //Ethernet.init(10); // Most Arduino shields + //Ethernet.init(5); // MKR ETH shield + //Ethernet.init(0); // Teensy 2.0 + //Ethernet.init(20); // Teensy++ 2.0 + //Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet + //Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet + + // initialize the Ethernet device + Ethernet.begin(mac, ip, myDns, gateway, subnet); + + // Open serial communications and wait for port to open: + Serial.begin(9600); + while (!Serial) { + ; // wait for serial port to connect. Needed for native USB port only + } + + // Check for Ethernet hardware present + if (Ethernet.hardwareStatus() == EthernetNoHardware) { + Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :("); + while (true) { + delay(1); // do nothing, no point running without Ethernet hardware + } + } + if (Ethernet.linkStatus() == LinkOFF) { + Serial.println("Ethernet cable is not connected."); + } + + // start listening for clients + server.begin(); + + Serial.print("Chat server address:"); + Serial.println(Ethernet.localIP()); +} + +void loop() { + // check for any new client connecting, and say hello (before any incoming data) + EthernetClient newClient = server.accept(); + if (newClient) { + for (byte i=0; i < 8; i++) { + if (!clients[i]) { + Serial.print("We have a new client #"); + Serial.println(i); + newClient.print("Hello, client number: "); + newClient.println(i); + // Once we "accept", the client is no longer tracked by EthernetServer + // so we must store it into our list of clients + clients[i] = newClient; + break; + } + } + } + + // check for incoming data from all clients + for (byte i=0; i < 8; i++) { + if (clients[i] && clients[i].available() > 0) { + // read bytes from a client + byte buffer[80]; + int count = clients[i].read(buffer, 80); + // write the bytes to all other connected clients + for (byte j=0; j < 8; j++) { + if (j != i && clients[j].connected()) { + clients[j].write(buffer, count); + } + } + } + } + + // stop any clients which disconnect + for (byte i=0; i < 8; i++) { + if (clients[i] && !clients[i].connected()) { + Serial.print("disconnect client #"); + Serial.println(i); + clients[i].stop(); + } + } +} |