arduino stuffs
Diffstat (limited to 'libraries/Ethernet/examples/TelnetClient/TelnetClient.ino')
| -rw-r--r-- | libraries/Ethernet/examples/TelnetClient/TelnetClient.ino | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino b/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino deleted file mode 100644 index 85386b5..0000000 --- a/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino +++ /dev/null @@ -1,113 +0,0 @@ -/* - Telnet client - - This sketch connects to a a telnet server (http://www.google.com) - using an Arduino Wiznet Ethernet shield. You'll need a telnet server - to test this with. - Processing's ChatServer example (part of the network library) works well, - running on port 10002. It can be found as part of the examples - in the Processing application, available at - http://processing.org/ - - Circuit: - * Ethernet shield attached to pins 10, 11, 12, 13 - - created 14 Sep 2010 - modified 9 Apr 2012 - by Tom Igoe - */ - -#include <SPI.h> -#include <Ethernet.h> - -// Enter a MAC address and IP address for your controller below. -// The IP address will be dependent on your local network: -byte mac[] = { - 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED -}; -IPAddress ip(192, 168, 1, 177); - -// Enter the IP address of the server you're connecting to: -IPAddress server(1, 1, 1, 1); - -// Initialize the Ethernet client library -// with the IP address and port of the server -// that you want to connect to (port 23 is default for telnet; -// if you're using Processing's ChatServer, use port 10002): -EthernetClient client; - -void setup() { - // You can use Ethernet.init(pin) to configure the CS pin - //Ethernet.init(10); // Most Arduino shields - //Ethernet.init(5); // MKR ETH shield - //Ethernet.init(0); // Teensy 2.0 - //Ethernet.init(20); // Teensy++ 2.0 - //Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet - //Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet - - // start the Ethernet connection: - Ethernet.begin(mac, ip); - - // Open serial communications and wait for port to open: - Serial.begin(9600); - while (!Serial) { - ; // wait for serial port to connect. Needed for native USB port only - } - - // Check for Ethernet hardware present - if (Ethernet.hardwareStatus() == EthernetNoHardware) { - Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :("); - while (true) { - delay(1); // do nothing, no point running without Ethernet hardware - } - } - while (Ethernet.linkStatus() == LinkOFF) { - Serial.println("Ethernet cable is not connected."); - delay(500); - } - - // give the Ethernet shield a second to initialize: - delay(1000); - Serial.println("connecting..."); - - // if you get a connection, report back via serial: - if (client.connect(server, 10002)) { - Serial.println("connected"); - } else { - // if you didn't get a connection to the server: - Serial.println("connection failed"); - } -} - -void loop() { - // if there are incoming bytes available - // from the server, read them and print them: - if (client.available()) { - char c = client.read(); - Serial.print(c); - } - - // as long as there are bytes in the serial queue, - // read them and send them out the socket if it's open: - while (Serial.available() > 0) { - char inChar = Serial.read(); - if (client.connected()) { - client.print(inChar); - } - } - - // if the server's disconnected, stop the client: - if (!client.connected()) { - Serial.println(); - Serial.println("disconnecting."); - client.stop(); - // do nothing: - while (true) { - delay(1); - } - } -} - - - - |