online multiplayer chess game (note server currently down)
better format
| -rw-r--r-- | Grid.gd | 24 |
1 files changed, 6 insertions, 18 deletions
@@ -82,12 +82,8 @@ func add_pieces(): func add_pawns(): for i in range(8): - matrix[1][i] = instance_piece_at_position( - Vector2(i, 1), "pawn", ASSETS_PATH + "bP.png", false - ) - matrix[6][i] = instance_piece_at_position( - Vector2(i, 6), "pawn", ASSETS_PATH + "wP.png", true - ) + matrix[1][i] = instance_piece_at_position(Vector2(i, 1), "pawn", ASSETS_PATH + "bP.png", false) + matrix[6][i] = instance_piece_at_position(Vector2(i, 6), "pawn", ASSETS_PATH + "wP.png", true) func add_rooks(): @@ -98,23 +94,15 @@ func add_rooks(): func add_knights(): - matrix[0][1] = instance_piece_at_position( - Vector2(1, 0), "knight", ASSETS_PATH + "bN.png", false - ) - matrix[0][6] = instance_piece_at_position( - Vector2(6, 0), "knight", ASSETS_PATH + "bN.png", false - ) + matrix[0][1] = instance_piece_at_position(Vector2(1, 0), "knight", ASSETS_PATH + "bN.png", false) + matrix[0][6] = instance_piece_at_position(Vector2(6, 0), "knight", ASSETS_PATH + "bN.png", false) matrix[7][1] = instance_piece_at_position(Vector2(1, 7), "knight", ASSETS_PATH + "wN.png", true) matrix[7][6] = instance_piece_at_position(Vector2(6, 7), "knight", ASSETS_PATH + "wN.png", true) func add_bishops(): - matrix[0][2] = instance_piece_at_position( - Vector2(2, 0), "bishop", ASSETS_PATH + "bB.png", false - ) - matrix[0][5] = instance_piece_at_position( - Vector2(5, 0), "bishop", ASSETS_PATH + "bB.png", false - ) + matrix[0][2] = instance_piece_at_position(Vector2(2, 0), "bishop", ASSETS_PATH + "bB.png", false) + matrix[0][5] = instance_piece_at_position(Vector2(5, 0), "bishop", ASSETS_PATH + "bB.png", false) matrix[7][2] = instance_piece_at_position(Vector2(2, 7), "bishop", ASSETS_PATH + "wB.png", true) matrix[7][5] = instance_piece_at_position(Vector2(5, 7), "bishop", ASSETS_PATH + "wB.png", true) |