online multiplayer chess game (note server currently down)
quick timer fix
bendn 2022-05-13
parent 299cce2 · commit 5cbde76
-rw-r--r--Grid.gd4
-rw-r--r--ui/Timer.gd2
-rw-r--r--ui/TimerLabels.gd4
3 files changed, 5 insertions, 5 deletions
diff --git a/Grid.gd b/Grid.gd
index 5496daa..d8b0c4a 100644
--- a/Grid.gd
+++ b/Grid.gd
@@ -162,8 +162,8 @@ func check_in_check(prin = false) -> bool: # check if in_check
for i in range(0, 8): # for each row
for j in range(0, 8): # for each column
var spot = matrix[i][j] # get the square
- if spot and spot.white != Globals.team: # enemie
- if spot.can_attack_piece(Globals.white_king if Globals.team else Globals.black_king): # if it can take the king
+ if spot and spot.white != Globals.turn: # enemie
+ if spot.can_attack_piece(Globals.white_king if Globals.turn else Globals.black_king): # if it can take the king
if prin:
Globals.in_check = true # set in_check
Globals.checking_piece = spot # set checking_piece
diff --git a/ui/Timer.gd b/ui/Timer.gd
index 4896962..6915862 100644
--- a/ui/Timer.gd
+++ b/ui/Timer.gd
@@ -15,7 +15,7 @@ func _ready() -> void:
func _process(delta) -> void:
if !enabled:
return
- if Globals.team:
+ if Globals.turn:
if !whitelabel.set_time(whitelabel.time - delta):
enabled = false
else:
diff --git a/ui/TimerLabels.gd b/ui/TimerLabels.gd
index 6885881..03e8aee 100644
--- a/ui/TimerLabels.gd
+++ b/ui/TimerLabels.gd
@@ -38,6 +38,6 @@ func _on_game_over() -> void:
func set_color() -> void:
if time > 10:
- colorrect.color = Globals.grid.clockrunning_color if Globals.team == white else Color.transparent
+ colorrect.color = Globals.grid.clockrunning_color if Globals.turn == white else Color.transparent
else:
- colorrect.color = Globals.grid.clockrunninglow if Globals.team == white else Globals.grid.clocklow
+ colorrect.color = Globals.grid.clockrunninglow if Globals.turn == white else Globals.grid.clocklow