online multiplayer chess game (note server currently down)
35 files changed, 767 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..a05dc57 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,4 @@ +*.png filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.ttf filter=lfs diff=lfs merge=lfs -text +*.svg filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..efbf0d9 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +.import/ +logs/ diff --git a/Globals.gd b/Globals.gd new file mode 100644 index 0000000..f448464 --- /dev/null +++ b/Globals.gd @@ -0,0 +1,5 @@ +extends Node + +var piece_size + +var last_clicked
\ No newline at end of file @@ -0,0 +1,172 @@ +extends Node2D + +export var PIECE_SET = "california" + +export(Color) var board_color1 = Color.white +export(Color) var board_color2 = Color.black + +onready var background = $Background + +var ASSETS_PATH = "res://assets/" + PIECE_SET + "/" + +const Piece = preload("res://Piece.tscn") +const Square = preload("res://Square.tscn") + +const piece_size = Vector2(100, 100) + +var matrix = [] +var background_matrix = [] + +func init_matrix(): + for i in range(8): + matrix.append([]) + for _j in range(8): + matrix[i].append() + add_pieces() + + +func instance_piece_at_position(position: Vector2, name: String, sprite: String, white: bool = true): + var piece = Piece.instance() + piece.sprite = piece.get_node("Sprite") + piece.sprite.texture = load(sprite) + # piece.sprite.flip_v = not white # this is not shogi you eejit + if white: + position -= Vector2(0, piece_size.y) # boost it up + piece.global_position = position + piece.realname = name + piece.name = name + piece.white = white + add_child(piece) + return piece + + +func init_board(): + for i in range(8): + background_matrix.append([]) + for j in range(8): + # var square = ColorRect.new() + var square = Square.instance() + square.rect_size = piece_size + square.rect_position = Vector2(i, j) * piece_size + square.name = "square_" + str(i) + "_" + str(j) + square.color = board_color1 if (i + j) % 2 == 0 else board_color2 + square.real_position = Vector2(i, j) + background.add_child(square) + square.connect("clicked", self, "square_clicked") + background_matrix[i].append(square) + +func add_pieces(): + add_pawns() + add_rooks() + add_knights() + add_bishops() + add_queens() + add_kings() + print_matrix_pretty() + + +func add_pawns(): + for i in range(8): + matrix[1][i] = instance_piece_at_position( + Vector2(i, 1) * piece_size, "pawn", ASSETS_PATH + "bP.png", false + ) + matrix[6][i] = instance_piece_at_position( + Vector2(i, 7) * piece_size, "pawn", ASSETS_PATH + "wP.png", true + ) + + +func add_rooks(): + matrix[0][0] = instance_piece_at_position( + Vector2(0, 0) * piece_size, "rook", ASSETS_PATH + "bR.png", false + ) + matrix[0][7] = instance_piece_at_position( + Vector2(7, 0) * piece_size, "rook", ASSETS_PATH + "bR.png", false + ) + matrix[7][0] = instance_piece_at_position( + Vector2(0, 8) * piece_size, "rook", ASSETS_PATH + "wR.png", true + ) + matrix[7][7] = instance_piece_at_position( + Vector2(7, 8) * piece_size, "rook", ASSETS_PATH + "wR.png", true + ) + + +func add_knights(): + matrix[0][1] = instance_piece_at_position( + Vector2(1, 0) * piece_size, "knight", ASSETS_PATH + "bN.png", false + ) + matrix[0][6] = instance_piece_at_position( + Vector2(6, 0) * piece_size, "knight", ASSETS_PATH + "bN.png", false + ) + matrix[7][1] = instance_piece_at_position( + Vector2(1, 8) * piece_size, "knight", ASSETS_PATH + "wN.png", true + ) + matrix[7][6] = instance_piece_at_position( + Vector2(6, 8) * piece_size, "knight", ASSETS_PATH + "wN.png", true + ) + + +func add_bishops(): + matrix[0][2] = instance_piece_at_position( + Vector2(2, 0) * piece_size, "bishop", ASSETS_PATH + "bB.png", false + ) + matrix[0][5] = instance_piece_at_position( + Vector2(5, 0) * piece_size, "bishop", ASSETS_PATH + "bB.png", false + ) + matrix[7][2] = instance_piece_at_position( + Vector2(2, 8) * piece_size, "bishop", ASSETS_PATH + "wB.png", true + ) + matrix[7][5] = instance_piece_at_position( + Vector2(5, 8) * piece_size, "bishop", ASSETS_PATH + "wB.png", true + ) + + +func add_queens(): + matrix[0][3] = instance_piece_at_position( + Vector2(3, 0) * piece_size, "queen", ASSETS_PATH + "bQ.png", false + ) + matrix[7][3] = instance_piece_at_position( + Vector2(3, 8) * piece_size, "queen", ASSETS_PATH + "wQ.png", true + ) + + +func add_kings(): + matrix[0][4] = instance_piece_at_position( + Vector2(4, 0) * piece_size, "king", ASSETS_PATH + "bK.png", false + ) + matrix[7][4] = instance_piece_at_position( + Vector2(4, 8) * piece_size, "king", ASSETS_PATH + "wK.png", true + ) + + +func print_matrix_pretty(mat = matrix): + print("[") + for r in mat: + var row = " [" + for i in range(8): + var c = r[i] + var ender = ", " if i < 7 else "" + if typeof(c) != TYPE_INT: + row += c.realname + ender + else: + row += "0" + ender + print(row + "],") + print("]") + + +func _ready(): + Globals.piece_size = piece_size + init_board() + init_matrix() + + +func square_clicked(position: Vector2): + var spot = matrix[position.y][position.x] + if typeof(spot) == TYPE_INT: + if typeof(Globals.last_clicked) == TYPE_INT: # its 0 + return + Globals.last_clicked.spot(position) + Globals.last_clicked = null + elif typeof(Globals.last_clicked) != typeof(spot) or Globals.last_clicked != spot: + Globals.last_clicked = spot + spot.clicked() + diff --git a/Piece.gd b/Piece.gd new file mode 100644 index 0000000..ce53070 --- /dev/null +++ b/Piece.gd @@ -0,0 +1,22 @@ +extends Node2D +class_name Piece + +var white := true +var realname = "pawn" +var sprite + +onready var colorrect= $ColorRect + +func move(newpos: Vector2): + global_position = newpos + +func clicked(): + colorrect.show() + print(realname, " was clicked") + +func spot(position): + colorrect.hide() + print("spot ", position) + +func _ready(): + colorrect.rect_size = Globals.piece_size
\ No newline at end of file diff --git a/Piece.tscn b/Piece.tscn new file mode 100644 index 0000000..12161c4 --- /dev/null +++ b/Piece.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://Piece.gd" type="Script" id=1] +[ext_resource path="res://assets/california/wP.png" type="Texture" id=2] + +[node name="Piece" type="Node2D"] +script = ExtResource( 1 ) + +[node name="ColorRect" type="ColorRect" parent="."] +visible = false +margin_right = 96.0 +margin_bottom = 96.0 +color = Color( 0.2, 0.345098, 0.188235, 0.592157 ) + +[node name="Sprite" type="Sprite" parent="."] +position = Vector2( 50, 50 ) +texture = ExtResource( 2 ) diff --git a/Square.gd b/Square.gd new file mode 100644 index 0000000..b2b7b4c --- /dev/null +++ b/Square.gd @@ -0,0 +1,19 @@ +extends ColorRect + +var realname = "Square" +var real_position = Vector2() + +onready var area = $Squarea +onready var areacollisionshape = $Squarea/CollisionShape2D + +signal clicked(real_position) + + +func _ready(): + areacollisionshape.global_position += Globals.piece_size / 2 + areacollisionshape.shape.extents = Vector2(rect_size.x / 2, rect_size.y / 2) + + +func _on_Squarea_input_event(_viewport: Node, event: InputEvent, _shape_idx: int): + if event is InputEventMouseButton: + emit_signal("clicked", real_position) diff --git a/Square.tscn b/Square.tscn new file mode 100644 index 0000000..f902da8 --- /dev/null +++ b/Square.tscn @@ -0,0 +1,19 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://Square.gd" type="Script" id=1] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 381, 394.5 ) + +[node name="Square" type="ColorRect"] +anchor_right = 1.0 +anchor_bottom = 1.0 +mouse_filter = 2 +script = ExtResource( 1 ) + +[node name="Squarea" type="Area2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Squarea"] +shape = SubResource( 1 ) + +[connection signal="input_event" from="Squarea" to="." method="_on_Squarea_input_event"] diff 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+process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/assets/california/wQ.png b/assets/california/wQ.png new file mode 100644 index 0000000..d78ac18 --- /dev/null +++ b/assets/california/wQ.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:505f71ca93e4b7a8878fe287cf0374c4758f689aecca3f3b8b9a9217633a513d +size 3302 diff --git a/assets/california/wQ.png.import b/assets/california/wQ.png.import new file mode 100644 index 0000000..3c6aa97 --- /dev/null +++ b/assets/california/wQ.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/wQ.png-d74ff0e9a692ab886dc9a1b5750f2b81.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/california/wQ.png" +dest_files=[ "res://.import/wQ.png-d74ff0e9a692ab886dc9a1b5750f2b81.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/assets/california/wR.png b/assets/california/wR.png new file mode 100644 index 0000000..85a6bb5 --- /dev/null +++ b/assets/california/wR.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:96202184360f2ae27ffe33023b7722ad41a6778305929907cc0165a5e7aa2f7f +size 2078 diff --git a/assets/california/wR.png.import b/assets/california/wR.png.import new file mode 100644 index 0000000..be109ce --- /dev/null +++ b/assets/california/wR.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/wR.png-296767b2a2dce01c561d732ce6e064b6.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/california/wR.png" +dest_files=[ "res://.import/wR.png-296767b2a2dce01c561d732ce6e064b6.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..02c87f1 --- /dev/null +++ b/project.godot @@ -0,0 +1,38 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "Node2D", +"class": "Piece", +"language": "GDScript", +"path": "res://Piece.gd" +} ] +_global_script_class_icons={ +"Piece": "" +} + +[application] + +run/main_scene="res://World.tscn" + +[autoload] + +Globals="*res://Globals.gd" + +[display] + +window/size/width=800 +window/size/height=800 +window/stretch/mode="2d" +window/stretch/aspect="keep" + +[rendering] + +environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 ) |