online multiplayer chess game (note server currently down)
| -rw-r--r-- | Grid.gd | 5 | ||||
| -rw-r--r-- | pieces/King.gd | 8 |
2 files changed, 5 insertions, 8 deletions
@@ -62,11 +62,6 @@ func _exit_tree() -> void: func _input(event) -> void: # input if event.is_action_released("debug"): # if debug print_matrix_pretty(matrix) # print the matrix - if event.is_action_released("kill"): - if last_clicked and OS.is_debug_build(): # last clicked isnt null and were in debug - last_clicked.took() # kill the piece - last_clicked = null - clear_fx() # clear the circles static func print_matrix_pretty(mat) -> void: # print the matrix diff --git a/pieces/King.gd b/pieces/King.gd index 3e438c9..8e9ba58 100644 --- a/pieces/King.gd +++ b/pieces/King.gd @@ -62,10 +62,12 @@ func castleing(justcheckrooks = false) -> Array: var direction: Vector2 = king_moveto_spots[i] var posx2: Vector2 = pos_around(direction * 2) var pos: Vector2 = pos_around(direction) - if at_pos(posx2) or at_pos(pos): - continue - if checkcheck(posx2) or checkcheck(pos): + if at_pos(posx2) or at_pos(pos) or checkcheck(posx2) or checkcheck(pos): continue + if i == 1: # 3x check for O-O-O + var posx3 := pos_around(direction * 3) + if at_pos(posx3) or checkcheck(posx3): + continue can_castle.append([posx2, rook, rook_motion[i], "O-O-O" if i == 1 else "O-O"]) moves.append(posx2) return moves |