online multiplayer chess game (note server currently down)
-rw-r--r--Events.gd1
-rw-r--r--Globals.gd4
-rw-r--r--Grid.gd75
-rw-r--r--LICENSE661
-rw-r--r--Square.gd14
-rw-r--r--Square.tscn32
-rw-r--r--Utils.gd29
-rw-r--r--World.tscn5
-rw-r--r--assets/ui/Roboto-Medium.ttf3
-rw-r--r--assets/ui/checkedbox.png3
-rw-r--r--assets/ui/checkedbox.png.import (renamed from circle.png.import)8
-rw-r--r--assets/ui/svg/.gdignore1
-rw-r--r--assets/ui/uncheckedbox.png.import35
-rw-r--r--circle.png3
-rw-r--r--pieces/King.gd26
-rw-r--r--pieces/Knight.gd4
-rw-r--r--pieces/Pawn.gd30
-rw-r--r--pieces/Piece.gd50
-rw-r--r--project.godot10
-rw-r--r--sounds/SoundFX.gd4
-rw-r--r--ui/GameUI.tscn67
-rw-r--r--ui/Settings.gd36
-rw-r--r--ui/Settings.tscn59
-rw-r--r--ui/StartMenu.gd27
-rw-r--r--ui/StartMenu.tscn68
-rw-r--r--ui/Timer.gd32
-rw-r--r--ui/TimerLabels.gd33
-rw-r--r--ui/main.tres14
-rw-r--r--ui/roboto.tres7
-rw-r--r--ui/verdana.tres2
30 files changed, 1175 insertions, 168 deletions
diff --git a/Events.gd b/Events.gd
index 2d3b863..307593f 100644
--- a/Events.gd
+++ b/Events.gd
@@ -3,3 +3,4 @@ extends Node
# warning-ignore-all:unused_signal
signal turn_over
signal just_before_turn_over # called just before turn over
+signal outoftime # called when the time is up
diff --git a/Globals.gd b/Globals.gd
index ad7b564..d6433d0 100644
--- a/Globals.gd
+++ b/Globals.gd
@@ -1,10 +1,10 @@
extends Node
var grid: Grid = null
-var piece_set = "california"
+var piece_set := "california"
var white_turns := 0
var black_turns := 0
-var in_check = false
+var in_check := false
var checking_piece: Piece = null
var white_king: King
var black_king: King
diff --git a/Grid.gd b/Grid.gd
index a0a5fee..43f86db 100644
--- a/Grid.gd
+++ b/Grid.gd
@@ -1,19 +1,19 @@
extends Node2D
class_name Grid
-onready var PIECE_SET = Globals.piece_set
+onready var PIECE_SET: String = Globals.piece_set
-export(Color) var board_color1 = Color(0.870588, 0.890196, 0.901961)
-export(Color) var board_color2 = Color(0.54902, 0.635294, 0.678431)
-export(Color) var overlay_color = Color(0.2, 0.345098, 0.188235, 0.592157)
+export(Color) var board_color1 := Color(0.870588, 0.890196, 0.901961)
+export(Color) var board_color2 := Color(0.54902, 0.635294, 0.678431)
+export(Color) var overlay_color := Color(0.2, 0.345098, 0.188235, 0.592157)
const Piece = preload("res://Piece.tscn")
const Square = preload("res://Square.tscn")
const BottomLeftLabel = preload("res://ui/BottomLeftLabel.tscn")
const TopRightLabel = preload("res://ui/TopRightLabel.tscn")
-const piece_size = Vector2(100, 100)
-const default_metadata = {
+const piece_size := Vector2(100, 100)
+const default_metadata := {
"wccl": false, # white can castle left
"wccr": false, # white can castle right
"bccl": false, # black can castle left
@@ -23,16 +23,16 @@ const default_metadata = {
"bcep": [], # black can enpassant
}
-var matrix = []
-var background_matrix = []
-var history_matrixes: Dictionary = {}
+var matrix := []
+var background_matrix := []
+var history_matrixes := {}
-var last_clicked
+var last_clicked = null
-onready var background = $Background
-onready var ASSETS_PATH = "res://assets/pieces/" + PIECE_SET + "/"
-onready var foreground = $Foreground
-onready var pieces = $Pieces
+onready var background := $Background
+onready var ASSETS_PATH := "res://assets/pieces/" + PIECE_SET + "/"
+onready var foreground := $Foreground
+onready var pieces := $Pieces
func _ready():
@@ -41,11 +41,19 @@ func _ready():
init_matrix() # create the pieces
init_labels()
Events.connect("turn_over", self, "_on_turn_over") # listen for turn_over events
+ Events.connect("outoftime", self, "_on_outoftime") # listen for timeout events
+
+
+func _on_outoftime(who):
+ if who == "white":
+ win("black")
+ else:
+ win("white")
func init_labels():
for i in range(8):
- var letterslabel = BottomLeftLabel.instance()
+ var letterslabel := BottomLeftLabel.instance()
letterslabel.rect_position.x = i * piece_size.x
letterslabel.rect_position.y = piece_size.y * 7
size_label(letterslabel, i)
@@ -53,7 +61,7 @@ func init_labels():
letterslabel.rect_position / piece_size
)[0]
foreground.add_child(letterslabel)
- var numberslabel = TopRightLabel.instance()
+ var numberslabel := TopRightLabel.instance()
numberslabel.rect_position.y = i * piece_size.x
numberslabel.rect_position.x = piece_size.x * 7
size_label(numberslabel, i)
@@ -74,27 +82,22 @@ func threefoldrepetition():
func mat2str(mat = matrix):
- var string = ""
+ var string := ""
for y in range(8):
- string += "\n"
for x in range(8):
var spot = mat[y][x]
if spot:
string += spot.mininame
else:
string += "*"
- string += "\n"
for i in mat[8].keys(): # store the metadata
var thing = mat[8][i]
- string += i + "=" + str(thing)
- if default_metadata[i] != thing:
- string += "!"
- string += "\n"
+ string += i + str(thing)
return string
func _on_turn_over():
- var matstr = mat2str()
+ var matstr: String = mat2str()
# print(matstr)
if !history_matrixes.has(matstr):
history_matrixes[matstr] = 1
@@ -108,14 +111,7 @@ func _on_turn_over():
if !can_move():
print("what")
if Globals.in_check:
- var winner = "black" if Globals.turn else "white"
- print(winner, " won the game in ", Globals.turns(winner), " turns!")
- print("the board:")
- SoundFx.play("Victory")
- print_matrix_pretty()
- yield(get_tree().create_timer(5), "timeout")
- get_tree().reload_current_scene()
- SoundFx.play("Victory")
+ win("black" if Globals.turn else "white")
else:
print("stalemate")
drawed()
@@ -132,6 +128,15 @@ func drawed():
SoundFx.play("Victory")
+func win(winner):
+ print(winner, " won the game in ", Globals.turns(winner), " turns!")
+ SoundFx.play("Victory")
+ print_matrix_pretty()
+ yield(get_tree().create_timer(5), "timeout")
+ get_tree().reload_current_scene()
+ SoundFx.play("Victory")
+
+
func check_in_check(prin = false): # check if in_check
for i in range(0, 8): # for each row
for j in range(0, 8): # for each column
@@ -170,7 +175,7 @@ func init_matrix(): # create the matrix
func make_piece(position: Vector2, script: String, sprite: String, white: bool = true): # make peace
- var piece = Piece.instance() # create a piece
+ var piece := Piece.instance() # create a piece
piece.script = load(script) # set the script
piece.sprite = piece.get_node("Sprite") # get the sprite
piece.sprite.texture = load(sprite) # set the sprite
@@ -185,7 +190,7 @@ func init_board(): # create the board
for i in range(8): # for each row
background_matrix.append([]) # add a row
for j in range(8): # for each column
- var square = Square.instance() # create a square
+ var square := Square.instance() # create a square
square.rect_size = piece_size # set the size
square.rect_position = Vector2(i, j) * piece_size # set the position
square.name = "square_" + str(i) + "_" + str(j) # set the real name
@@ -352,5 +357,3 @@ func _input(event): # input
last_clicked.took() # kill the piece
last_clicked = null
clear_fx() # clear the circles
- if event.is_action_released("fullscreen"):
- OS.window_fullscreen = !OS.window_fullscreen
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..be3f7b2
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
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+provide the source code of the modified version running there to the
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+a publicly accessible server, gives the public access to the source
+code of the modified version.
+
+ An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals. This is
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+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
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+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Remote Network Interaction; Use with the GNU General Public License.
+
+ Notwithstanding any other provision of this License, if you modify the
+Program, your modified version must prominently offer all users
+interacting with it remotely through a computer network (if your version
+supports such interaction) an opportunity to receive the Corresponding
+Source of your version by providing access to the Corresponding Source
+from a network server at no charge, through some standard or customary
+means of facilitating copying of software. This Corresponding Source
+shall include the Corresponding Source for any work covered by version 3
+of the GNU General Public License that is incorporated pursuant to the
+following paragraph.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the work with which it is combined will remain governed by version
+3 of the GNU General Public License.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU Affero General Public License from time to time. Such new versions
+will be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU Affero General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU Affero General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU Affero General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source. For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code. There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+<https://www.gnu.org/licenses/>.
diff --git a/Square.gd b/Square.gd
index 8853301..44cc344 100644
--- a/Square.gd
+++ b/Square.gd
@@ -1,19 +1,19 @@
extends ColorRect
-var real_position = Vector2()
-var algebraic_string = ""
-var circle_on = false
+var real_position := Vector2()
+var algebraic_string := ""
+var circle_on := false
-onready var area = $Squarea
-onready var areacollisionshape = $Squarea/CollisionShape2D
-onready var circle = $Circle
+onready var area := $Squarea
+onready var areacollisionshape := $Squarea/CollisionShape2D
+onready var circle := $Circle
signal clicked(real_position)
func _ready():
circle.position = Globals.grid.piece_size / 2
- circle.modulate = Globals.grid.overlay_color
+ circle.material.set_shader_param("color", Globals.grid.overlay_color)
circle.visible = false
areacollisionshape.global_position += Globals.grid.piece_size / 2
areacollisionshape.shape.extents = Vector2(rect_size.x / 2, rect_size.y / 2)
diff --git a/Square.tscn b/Square.tscn
index 3b9819b..3ee74a3 100644
--- a/Square.tscn
+++ b/Square.tscn
@@ -1,11 +1,34 @@
-[gd_scene load_steps=4 format=2]
+[gd_scene load_steps=6 format=2]
[ext_resource path="res://Square.gd" type="Script" id=1]
-[ext_resource path="res://circle.png" type="Texture" id=2]
+[ext_resource path="res://assets/ui/whitespace.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 381, 394.5 )
+[sub_resource type="Shader" id=2]
+code = "shader_type canvas_item;
+
+uniform float amt : hint_range(0.0, 1.0);
+uniform vec4 color : hint_color;
+
+void fragment()
+{
+ if (distance(UV, vec2(0.5,0.5)) > amt/2.0)
+ {
+ COLOR = vec4(0.0);
+ }
+ else
+ {
+ COLOR = vec4(color);
+ }
+}"
+
+[sub_resource type="ShaderMaterial" id=3]
+shader = SubResource( 2 )
+shader_param/amt = 1.0
+shader_param/color = Color( 0.431373, 0.584314, 0.388235, 0.639216 )
+
[node name="Square" type="ColorRect"]
anchor_right = 1.0
anchor_bottom = 1.0
@@ -25,7 +48,10 @@ z_index = 3
shape = SubResource( 1 )
[node name="Circle" type="Sprite" parent="."]
-position = Vector2( 9, 51 )
+visible = false
+material = SubResource( 3 )
+position = Vector2( 8, 8 )
+scale = Vector2( 25, 25 )
texture = ExtResource( 2 )
[connection signal="input_event" from="Squarea" to="." method="_on_Squarea_input_event"]
diff --git a/Utils.gd b/Utils.gd
index 660455e..6b55381 100644
--- a/Utils.gd
+++ b/Utils.gd
@@ -1,9 +1,9 @@
extends Node
var turn_moves := "1. "
-var turns_moves = []
+var turns_moves := []
-var counter = 0
+var counter := 0
func _ready():
@@ -28,9 +28,7 @@ func add_move(move):
func calculate_algebraic_position(real_position):
- var algebraic_string = char(65 + (real_position.x)).to_lower()
- algebraic_string += str(8 - real_position.y)
- return algebraic_string
+ return char(65 + (real_position.x)).to_lower() + str(8 - real_position.y)
func get_node_name(node):
@@ -51,15 +49,15 @@ func get_node_name(node):
func walk_dir(path = "res://assets/pieces"): # walk the directory, finding the asset packs
- var folders = [] # init the folders
- var favoritism = false
+ var folders := [] # init the folders
+ var favoritism := false
if path == "res://assets/pieces": # put favorite on top
folders.append("california")
favoritism = true
- var dir = Directory.new() # init the directory
+ var dir := Directory.new() # init the directory
if dir.open(path) == OK: # open the directory
dir.list_dir_begin() # list the directory
- var file_name = dir.get_next() # get the next file
+ var file_name := dir.get_next() # get the next file
while file_name != "": # while there is a file
if dir.current_is_dir(): # if the current is a directory
if file_name == "." or file_name == "..": # if it is a dot or dot dot
@@ -73,3 +71,16 @@ func walk_dir(path = "res://assets/pieces"): # walk the directory, finding the
else:
printerr("An error occurred when trying to access the path " + path) # print the error
return folders # return the folders
+
+
+func format_seconds(time: float, use_milliseconds: bool = false):
+ var minutes := time / 60
+ var seconds := fmod(time, 60)
+
+ if not use_milliseconds:
+ return "%02d:%02d" % [minutes, seconds]
+ return "%02d:%04.1f" % [minutes, seconds]
+
+
+func round_place(num, places):
+ return round(num * pow(10, places)) / pow(10, places)
diff --git a/World.tscn b/World.tscn
index 574cea4..2f512ea 100644
--- a/World.tscn
+++ b/World.tscn
@@ -1,6 +1,7 @@
-[gd_scene load_steps=2 format=2]
+[gd_scene load_steps=3 format=2]
[ext_resource path="res://Grid.gd" type="Script" id=1]
+[ext_resource path="res://ui/GameUI.tscn" type="PackedScene" id=2]
[node name="World" type="Node2D"]
@@ -12,3 +13,5 @@ script = ExtResource( 1 )
[node name="Pieces" type="Node2D" parent="Grid"]
[node name="Foreground" type="CanvasLayer" parent="Grid"]
+
+[node name="UI" parent="." instance=ExtResource( 2 )]
diff --git a/assets/ui/Roboto-Medium.ttf b/assets/ui/Roboto-Medium.ttf
new file mode 100644
index 0000000..57e8ca6
--- /dev/null
+++ b/assets/ui/Roboto-Medium.ttf
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:4ac8e03606ffa4c37f61a6510a2080f1f37a7054f4726c214887d3b23f72e369
+size 168644
diff --git a/assets/ui/checkedbox.png b/assets/ui/checkedbox.png
new file mode 100644
index 0000000..abb4081
--- /dev/null
+++ b/assets/ui/checkedbox.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8dc47f9ea42c55114ef4be55fca4844ff71e98134a4e7441b316f05e62b4f79a
+size 593
diff --git a/circle.png.import b/assets/ui/checkedbox.png.import
index 2e2e79f..e3ab98b 100644
--- a/circle.png.import
+++ b/assets/ui/checkedbox.png.import
@@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
-path="res://.import/circle.png-10953cad44a8947fbdd4128a631e9e52.stex"
+path="res://.import/checkedbox.png-f26561169cef71f8f74eac78fd309778.stex"
metadata={
"vram_texture": false
}
[deps]
-source_file="res://circle.png"
-dest_files=[ "res://.import/circle.png-10953cad44a8947fbdd4128a631e9e52.stex" ]
+source_file="res://assets/ui/checkedbox.png"
+dest_files=[ "res://.import/checkedbox.png-f26561169cef71f8f74eac78fd309778.stex" ]
[params]
@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
-flags/filter=false
+flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
diff --git a/assets/ui/svg/.gdignore b/assets/ui/svg/.gdignore
index 8d1c8b6..e69de29 100644
--- a/assets/ui/svg/.gdignore
+++ b/assets/ui/svg/.gdignore
@@ -1 +0,0 @@
-
diff --git a/assets/ui/uncheckedbox.png.import b/assets/ui/uncheckedbox.png.import
new file mode 100644
index 0000000..c73e747
--- /dev/null
+++ b/assets/ui/uncheckedbox.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/uncheckedbox.png-da54f770d122815b03b3534fcf3d2230.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/ui/uncheckedbox.png"
+dest_files=[ "res://.import/uncheckedbox.png-da54f770d122815b03b3534fcf3d2230.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=false
+svg/scale=1.0
diff --git a/circle.png b/circle.png
deleted file mode 100644
index fcb4253..0000000
--- a/circle.png
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f3dc7e9169eaadf4d2be8954be9f1433d22e4973197a71fb5b843044bb19c098
-size 190
diff --git a/pieces/King.gd b/pieces/King.gd
index 705c0bb..9ab9091 100644
--- a/pieces/King.gd
+++ b/pieces/King.gd
@@ -1,14 +1,14 @@
extends Piece
class_name King, "res://assets/pieces/california/wK.png"
-var castle_check = true
-var can_castle = []
+var castle_check := true
+var can_castle := []
func get_moves():
- var moves = []
+ var moves := []
for i in all_dirs():
- var spot = pos_around(i)
+ var spot: Vector2 = pos_around(i)
if is_on_board(spot):
if no_enemys and at_pos(spot):
continue
@@ -41,10 +41,10 @@ func _ready():
func castleing():
- var moves = []
- var rooks = [pos_around(Vector2.RIGHT * 3), pos_around(Vector2.LEFT * 4)]
- var rook_motion = [pos_around(Vector2.RIGHT), pos_around(Vector2.LEFT)]
- var king_moveto_spots = [Vector2.RIGHT, Vector2.LEFT] # O-O and O-O-O respectivel
+ var moves := []
+ var rooks := [pos_around(Vector2.RIGHT * 3), pos_around(Vector2.LEFT * 4)]
+ var rook_motion := [pos_around(Vector2.RIGHT), pos_around(Vector2.LEFT)]
+ var king_moveto_spots := [Vector2.RIGHT, Vector2.LEFT] # O-O and O-O-O respectivel
for i in range(len(rooks)):
if !is_on_board(rooks[i]):
continue
@@ -53,9 +53,9 @@ func castleing():
continue
if rook.has_moved:
continue
- var direction = king_moveto_spots[i]
- var posx2 = pos_around(direction * 2)
- var pos = pos_around(direction)
+ var direction: Vector2 = king_moveto_spots[i]
+ var posx2: Vector2 = pos_around(direction * 2)
+ var pos: Vector2 = pos_around(direction)
if at_pos(posx2) or at_pos(pos):
continue
if checkcheck(posx2) or checkcheck(pos):
@@ -83,13 +83,13 @@ func castle(position):
func can_move(): # checks if you can legally move
castle_check = false
- var can = .can_move()
+ var can: bool = .can_move()
castle_check = true
return can
func get_attacks():
castle_check = false
- var final = .get_attacks()
+ var final: Array = .get_attacks()
castle_check = true
return final
diff --git a/pieces/Knight.gd b/pieces/Knight.gd
index 156a58d..2efe40d 100644
--- a/pieces/Knight.gd
+++ b/pieces/Knight.gd
@@ -3,7 +3,7 @@ class_name Knight, "res://assets/pieces/california/wN.png"
func get_moves():
- var moves = [
+ var moves := [
pos_around(Vector2(-2, -1)),
pos_around(Vector2(-2, 1)),
pos_around(Vector2(2, -1)),
@@ -13,7 +13,7 @@ func get_moves():
pos_around(Vector2(-1, 2)),
pos_around(Vector2(1, 2))
]
- var final = []
+ var final := []
for i in moves:
if is_on_board(i):
if no_enemys and at_pos(i):
diff --git a/pieces/Pawn.gd b/pieces/Pawn.gd
index f96d323..8571e74 100644
--- a/pieces/Pawn.gd
+++ b/pieces/Pawn.gd
@@ -1,11 +1,11 @@
extends Piece
class_name Pawn, "res://assets/pieces/california/wP.png"
-onready var whiteint = 1 if white else -1
+onready var whiteint := 1 if white else -1
-var twostepfirstmove = false
-var just_set = false
-var enpassant = []
+var twostepfirstmove := false
+var just_set := false
+var enpassant := []
func moveto(position, real = true, take = false):
@@ -29,10 +29,10 @@ func _on_turn_over():
func get_moves():
- var points = [Vector2.UP, Vector2.UP * 2]
- var moves = []
+ var points := [Vector2.UP, Vector2.UP * 2]
+ var moves := []
for i in range(len(points)):
- var point = points[i]
+ var point: Vector2 = points[i]
point *= whiteint
point = pos_around(point)
if at_pos(point) == null:
@@ -52,10 +52,10 @@ func passant(position):
func get_attacks():
- var points = [Vector2.UP + Vector2.RIGHT, Vector2.UP + Vector2.LEFT]
- var moves = []
+ var points := [Vector2.UP + Vector2.RIGHT, Vector2.UP + Vector2.LEFT]
+ var moves := []
for i in range(len(points)):
- var point = points[i]
+ var point: Vector2 = points[i]
point *= whiteint
point = pos_around(point)
if !is_on_board(point):
@@ -69,8 +69,8 @@ func get_attacks():
func en_passant(turncheck = true): # in passing
- var passants = [pos_around(Vector2.LEFT), pos_around(Vector2.RIGHT)]
- var moves = []
+ var passants := [pos_around(Vector2.LEFT), pos_around(Vector2.RIGHT)]
+ var moves := []
for i in passants:
if !is_on_board(i):
continue
@@ -87,7 +87,7 @@ func en_passant(turncheck = true): # in passing
continue
if check_spots_check and checkcheck(i):
continue
- var position = i + (Vector2.UP * whiteint)
+ var position: Vector2 = i + (Vector2.UP * whiteint)
if !at_pos(position):
moves.append(position)
enpassant.append([position, spot])
@@ -95,11 +95,11 @@ func en_passant(turncheck = true): # in passing
func _just_before_turn_over():
- var had_a_enpassant = len(enpassant) > 0
+ var had_a_enpassant := len(enpassant) > 0
enpassant.clear()
if !had_a_enpassant: # scuffed method to check if enpassant is possible
en_passant(false)
- var temporary = []
+ var temporary := []
for i in enpassant:
temporary.append(i[0])
if !temporary:
diff --git a/pieces/Piece.gd b/pieces/Piece.gd
index 7acf885..8c5565a 100644
--- a/pieces/Piece.gd
+++ b/pieces/Piece.gd
@@ -1,26 +1,26 @@
extends Node2D
class_name Piece, "res://assets/pieces/california/wP.png"
-var real_position = Vector2.ZERO
+var real_position := Vector2.ZERO
var white := true
-var shortname = ""
-var mininame = "♙"
-var has_moved = false
-var sprite
-var frameon
-var team = "w"
-var check_spots_check = true
-var no_enemys = false
-var override_moveto = false
-
-onready var tween = $Tween
-onready var anim = $AnimationPlayer
-onready var colorrect = $ColorRect
-onready var frame = $Frame
+var shortname := ""
+var mininame := "♙"
+var has_moved := false
+var sprite: Sprite
+var frameon := false
+var team := "w"
+var check_spots_check := true
+var no_enemys := false
+var override_moveto := false
+
+onready var tween := $Tween
+onready var anim := $AnimationPlayer
+onready var colorrect := $ColorRect
+onready var frame := $Frame
func _ready():
- var tmp = Utils.get_node_name(self)
+ var tmp: Array = Utils.get_node_name(self)
mininame = tmp[0]
shortname = tmp[1]
frame.position = Globals.grid.piece_size / 2
@@ -41,12 +41,12 @@ func clear_clicked():
func algebraic_take_notation(position):
- var starter = shortname if shortname != "p" else to_algebraic(real_position)[0]
+ var starter := shortname if shortname != "p" else to_algebraic(real_position)[0]
return starter + "x" + to_algebraic(position)
func algebraic_move_notation(position):
- var starter = shortname if shortname != "p" else ""
+ var starter := shortname if shortname != "p" else ""
return starter + to_algebraic(position)
@@ -68,7 +68,7 @@ func move(newpos: Vector2): # dont use directly; use moveto
tween.start()
-func moveto(position, real = true, take = false):
+func moveto(position, real := true, take := false):
Globals.grid.matrix[real_position.y][real_position.x] = null
Globals.grid.matrix[position.y][position.x] = self
if real:
@@ -100,10 +100,10 @@ func all_dirs():
]
-func traverse(arr = [Vector2.UP, Vector2.DOWN, Vector2.LEFT, Vector2.RIGHT]):
- var circle_array = []
+func traverse(arr := [Vector2.UP, Vector2.DOWN, Vector2.LEFT, Vector2.RIGHT]):
+ var circle_array := []
for i in arr:
- var pos = real_position
+ var pos := real_position
while true:
pos += i
if !is_on_board(pos):
@@ -135,8 +135,8 @@ func get_moves(): # @Override
func get_attacks(): # @Override
no_enemys = false
- var moves = get_moves() # assumes the attacks are same as moves
- var final = []
+ var moves: Array = get_moves() # assumes the attacks are same as moves
+ var final := []
for i in moves:
if at_pos(i) != null:
if at_pos(i).white != white: # attack ze enemie
@@ -175,7 +175,7 @@ func set_circle(positions: Array, type := "move"):
func checkcheck(pos): # moves to position, then checks if your king is in check
- var mat = Globals.grid.matrix.duplicate(true) # make a copy of the matrix
+ var mat: Array = Globals.grid.matrix.duplicate(true) # make a copy of the matrix
moveto(pos, false) # move to the position
if Globals.grid.check_in_check(): # if you are still in check
Globals.grid.matrix = mat # revert changes on the matrix
diff --git a/project.godot b/project.godot
index c43fb2f..063eedf 100644
--- a/project.godot
+++ b/project.godot
@@ -52,12 +52,12 @@ _global_script_classes=[ {
_global_script_class_icons={
"Bishop": "res://assets/california/wB.png",
"Grid": "",
-"King": "res://assets/california/wK.png",
-"Knight": "res://assets/california/wN.png",
+"King": "res://assets/pieces/california/wK.png",
+"Knight": "res://assets/pieces/california/wN.png",
"Pawn": "res://assets/pieces/california/wP.png",
"Piece": "res://assets/pieces/california/wP.png",
-"Queen": "res://assets/california/wQ.png",
-"Rook": "res://assets/california/wR.png"
+"Queen": "res://assets/pieces/california/wQ.png",
+"Rook": "res://assets/pieces/california/wR.png"
}
[application]
@@ -85,7 +85,7 @@ gdscript/warnings/return_value_discarded=false
[display]
-window/size/width=800
+window/size/width=1200
window/size/height=800
window/stretch/mode="2d"
window/stretch/aspect="keep"
diff --git a/sounds/SoundFX.gd b/sounds/SoundFX.gd
index be0aff0..09a71be 100644
--- a/sounds/SoundFX.gd
+++ b/sounds/SoundFX.gd
@@ -2,7 +2,7 @@ extends Node
const soundpath = "res://sounds/"
-var sounds = {
+var sounds := {
"Check": load(soundpath + "Check.ogg"),
"Error": load(soundpath + "Error.ogg"),
"Victory": load(soundpath + "Victory.ogg"),
@@ -12,7 +12,7 @@ var sounds = {
"Move": load(soundpath + "Move.ogg"),
}
-onready var sound_players = get_children()
+onready var sound_players := get_children()
func play(sound_string, pitch_scale = 1, volume_db = 0):
diff --git a/ui/GameUI.tscn b/ui/GameUI.tscn
new file mode 100644
index 0000000..59f223d
--- /dev/null
+++ b/ui/GameUI.tscn
@@ -0,0 +1,67 @@
+[gd_scene load_steps=6 format=2]
+
+[ext_resource path="res://ui/main.tres" type="Theme" id=1]
+[ext_resource path="res://ui/roboto.tres" type="DynamicFont" id=2]
+[ext_resource path="res://ui/TimerLabels.gd" type="Script" id=3]
+[ext_resource path="res://ui/TimerLabels.gd" type="Script" id=4]
+[ext_resource path="res://ui/Timer.gd" type="Script" id=5]
+
+[node name="UI" type="CanvasLayer"]
+
+[node name="Holder" type="Control" parent="."]
+anchor_left = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = -400.0
+theme = ExtResource( 1 )
+
+[node name="Back" type="ColorRect" parent="Holder"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+color = Color( 0.141176, 0.141176, 0.141176, 1 )
+
+[node name="VBox" type="VBoxContainer" parent="Holder/Back"]
+anchor_right = 1.0
+anchor_bottom = 1.0
+custom_constants/separation = 100
+alignment = 1
+
+[node name="BlackTime" type="Label" parent="Holder/Back/VBox"]
+margin_top = 267.0
+margin_right = 400.0
+margin_bottom = 350.0
+custom_fonts/font = ExtResource( 2 )
+text = "00:00.0"
+align = 1
+valign = 1
+script = ExtResource( 4 )
+
+[node name="ColorRect" type="ColorRect" parent="Holder/Back/VBox/BlackTime"]
+show_behind_parent = true
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = 72.0
+margin_right = -72.0
+color = Color( 0, 0, 0, 1 )
+
+[node name="WhiteTime" type="Label" parent="Holder/Back/VBox"]
+margin_top = 450.0
+margin_right = 400.0
+margin_bottom = 533.0
+custom_fonts/font = ExtResource( 2 )
+text = "00:00.0"
+align = 1
+valign = 1
+script = ExtResource( 3 )
+white = true
+
+[node name="ColorRect" type="ColorRect" parent="Holder/Back/VBox/WhiteTime"]
+show_behind_parent = true
+anchor_right = 1.0
+anchor_bottom = 1.0
+margin_left = 72.0
+margin_right = -72.0
+color = Color( 0, 0, 0, 1 )
+
+[node name="Timer" type="Node" parent="Holder/Back/VBox"]
+script = ExtResource( 5 )
diff --git a/ui/Settings.gd b/ui/Settings.gd
index 273de7e..192a599 100644
--- a/ui/Settings.gd
+++ b/ui/Settings.gd
@@ -1,14 +1,31 @@
extends Control
-onready var piece_sets = Utils.walk_dir()
-onready var piece_set_button = $ColorRect/HBoxContainer/VBoxContainer/PieceSet
+onready var piece_sets: Array = Utils.walk_dir()
+onready var piece_set_button := $ColorRect/HBoxContainer/VBoxContainer/PieceSet
+onready var fullscreenbutton := $ColorRect/HBoxContainer/VBoxContainer2/FullscreenButton
+onready var vsyncbutton := $ColorRect/HBoxContainer/VBoxContainer2/VsyncButton
+onready var borderlessbutton := $ColorRect/HBoxContainer/VBoxContainer2/Borderless
+
+var settings := {"vsync": OS.vsync_enabled, "fullscreen": OS.window_fullscreen, "borderless": OS.window_borderless} setget set_settings
+
+
+func set_settings(new_settings):
+ toggle_button_visuals(new_settings)
+ settings = new_settings
func toggle(onoff):
visible = onoff
+func toggle_button_visuals(set = settings):
+ vsyncbutton.pressed = set["vsync"]
+ fullscreenbutton.pressed = set["fullscreen"]
+ borderlessbutton.pressed = !set["borderless"]
+
+
func _ready():
+ toggle_button_visuals()
for i in piece_sets:
piece_set_button.add_icon_item(load("res://assets/pieces/" + i + "/wP.png"), i)
piece_set_button.selected = 0
@@ -25,3 +42,18 @@ func _on_BackButton_pressed():
func _on_PieceSet_item_selected(index):
Globals.piece_set = piece_sets[index]
+
+
+func _on_VsyncButton_toggled(button_pressed: bool):
+ OS.vsync_enabled = button_pressed
+ self.settings.vsync = button_pressed
+
+
+func _on_FullscreenButton_toggled(button_pressed: bool):
+ OS.window_fullscreen = button_pressed
+ self.settings.fullscreen = button_pressed
+
+
+func _on_Borderless_toggled(button_pressed: bool):
+ self.settings.borderless = !button_pressed
+ OS.window_borderless = !button_pressed
diff --git a/ui/Settings.tscn b/ui/Settings.tscn
index 131d2b3..5622ce3 100644
--- a/ui/Settings.tscn
+++ b/ui/Settings.tscn
@@ -16,28 +16,65 @@ anchor_bottom = 1.0
color = Color( 0, 0, 0, 0.862745 )
[node name="HBoxContainer" type="HBoxContainer" parent="ColorRect"]
-margin_left = 64.0
-margin_top = 64.0
-margin_right = 736.0
-margin_bottom = 752.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+alignment = 1
[node name="VBoxContainer" type="VBoxContainer" parent="ColorRect/HBoxContainer"]
-margin_right = 386.0
-margin_bottom = 688.0
+margin_left = 225.0
+margin_right = 591.0
+margin_bottom = 800.0
+alignment = 1
[node name="BackButton" type="Button" parent="ColorRect/HBoxContainer/VBoxContainer"]
-margin_right = 386.0
-margin_bottom = 112.0
+margin_top = 261.0
+margin_right = 366.0
+margin_bottom = 367.0
text = "back"
[node name="PieceSet" type="OptionButton" parent="ColorRect/HBoxContainer/VBoxContainer"]
-margin_top = 116.0
-margin_right = 386.0
-margin_bottom = 272.0
+margin_top = 382.0
+margin_right = 366.0
+margin_bottom = 538.0
focus_mode = 0
+custom_constants/hseparation = 3
enabled_focus_mode = 0
text = "piece set"
icon = ExtResource( 3 )
+[node name="VBoxContainer2" type="VBoxContainer" parent="ColorRect/HBoxContainer"]
+margin_left = 606.0
+margin_right = 975.0
+margin_bottom = 800.0
+alignment = 1
+
+[node name="VsyncButton" type="CheckBox" parent="ColorRect/HBoxContainer/VBoxContainer2"]
+margin_top = 175.0
+margin_right = 369.0
+margin_bottom = 315.0
+focus_mode = 0
+pressed = true
+enabled_focus_mode = 0
+text = "vsync"
+
+[node name="FullscreenButton" type="CheckBox" parent="ColorRect/HBoxContainer/VBoxContainer2"]
+margin_top = 330.0
+margin_right = 369.0
+margin_bottom = 470.0
+focus_mode = 0
+enabled_focus_mode = 0
+text = "fullscreen"
+
+[node name="Borderless" type="CheckBox" parent="ColorRect/HBoxContainer/VBoxContainer2"]
+margin_top = 485.0
+margin_right = 369.0
+margin_bottom = 625.0
+focus_mode = 0
+enabled_focus_mode = 0
+text = "borders"
+
[connection signal="pressed" from="ColorRect/HBoxContainer/VBoxContainer/BackButton" to="." method="_on_BackButton_pressed"]
[connection signal="item_selected" from="ColorRect/HBoxContainer/VBoxContainer/PieceSet" to="." method="_on_PieceSet_item_selected"]
+[connection signal="toggled" from="ColorRect/HBoxContainer/VBoxContainer2/VsyncButton" to="." method="_on_VsyncButton_toggled"]
+[connection signal="toggled" from="ColorRect/HBoxContainer/VBoxContainer2/FullscreenButton" to="." method="_on_FullscreenButton_toggled"]
+[connection signal="toggled" from="ColorRect/HBoxContainer/VBoxContainer2/Borderless" to="." method="_on_Borderless_toggled"]
diff --git a/ui/StartMenu.gd b/ui/StartMenu.gd
index efeb5a0..9081788 100644
--- a/ui/StartMenu.gd
+++ b/ui/StartMenu.gd
@@ -2,16 +2,41 @@ extends Control
const world = preload("res://World.tscn")
-onready var settings = $Settings
+export(float) var timer_length := 0.0
+
+onready var settings := $ColorRect/Settings
+onready var colorrect := $ColorRect
+onready var tween := $Tween
+onready var timer := $Timer
func _on_local_pressed():
get_tree().change_scene_to(world)
+func _ready():
+ randomize()
+ timer.start(timer_length)
+ _on_Timer_timeout()
+
+
func _on_quit_pressed():
get_tree().quit()
func _on_settings_pressed():
settings.toggle(true)
+
+
+func _on_Timer_timeout():
+ tween.interpolate_property(
+ colorrect,
+ "color",
+ colorrect.color,
+ Color(rand_range(0, 1), rand_range(0, 1), rand_range(0, 1)),
+ timer_length,
+ Tween.TRANS_ELASTIC,
+ Tween.EASE_IN_OUT
+ )
+ tween.start()
+ timer.start(timer_length)
diff --git a/ui/StartMenu.tscn b/ui/StartMenu.tscn
index df6e8c3..61fca7f 100644
--- a/ui/StartMenu.tscn
+++ b/ui/StartMenu.tscn
@@ -9,8 +9,14 @@ anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 2 )
+timer_length = 2.8
-[node name="MainButtons" type="VBoxContainer" parent="."]
+[node name="ColorRect" type="ColorRect" parent="."]
+anchor_right = 1.0
+anchor_bottom = 1.0
+color = Color( 0, 0, 0, 1 )
+
+[node name="MainButtons" type="VBoxContainer" parent="ColorRect"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@@ -20,41 +26,55 @@ margin_top = -224.0
margin_right = 196.0
margin_bottom = 412.0
-[node name="multiplayer" type="Button" parent="MainButtons"]
-margin_left = 22.0
-margin_right = 366.0
-margin_bottom = 112.0
+[node name="multiplayer" type="Button" parent="ColorRect/MainButtons"]
+margin_left = 36.0
+margin_right = 351.0
+margin_bottom = 106.0
+focus_mode = 0
size_flags_horizontal = 4
+enabled_focus_mode = 0
text = "multiplayer"
-[node name="settings" type="Button" parent="MainButtons"]
-margin_left = 64.0
-margin_top = 116.0
-margin_right = 324.0
-margin_bottom = 228.0
+[node name="settings" type="Button" parent="ColorRect/MainButtons"]
+margin_left = 75.0
+margin_top = 121.0
+margin_right = 313.0
+margin_bottom = 227.0
+focus_mode = 0
size_flags_horizontal = 4
+enabled_focus_mode = 0
text = "settings"
-[node name="local" type="Button" parent="MainButtons"]
-margin_left = 107.0
-margin_top = 232.0
-margin_right = 280.0
-margin_bottom = 344.0
+[node name="local" type="Button" parent="ColorRect/MainButtons"]
+margin_left = 113.0
+margin_top = 242.0
+margin_right = 275.0
+margin_bottom = 348.0
rect_min_size = Vector2( 100, 0 )
+focus_mode = 0
size_flags_horizontal = 4
+enabled_focus_mode = 0
text = "local"
-[node name="quit" type="Button" parent="MainButtons"]
-margin_left = 118.0
-margin_top = 348.0
-margin_right = 270.0
-margin_bottom = 460.0
+[node name="quit" type="Button" parent="ColorRect/MainButtons"]
+margin_left = 123.0
+margin_top = 363.0
+margin_right = 265.0
+margin_bottom = 469.0
+focus_mode = 0
size_flags_horizontal = 4
+enabled_focus_mode = 0
text = "exit"
-[node name="Settings" parent="." instance=ExtResource( 3 )]
+[node name="Settings" parent="ColorRect" instance=ExtResource( 3 )]
visible = false
-[connection signal="pressed" from="MainButtons/settings" to="." method="_on_settings_pressed"]
-[connection signal="pressed" from="MainButtons/local" to="." method="_on_local_pressed"]
-[connection signal="pressed" from="MainButtons/quit" to="." method="_on_quit_pressed"]
+[node name="Tween" type="Tween" parent="."]
+
+[node name="Timer" type="Timer" parent="."]
+one_shot = true
+
+[connection signal="pressed" from="ColorRect/MainButtons/settings" to="." method="_on_settings_pressed"]
+[connection signal="pressed" from="ColorRect/MainButtons/local" to="." method="_on_local_pressed"]
+[connection signal="pressed" from="ColorRect/MainButtons/quit" to="." method="_on_quit_pressed"]
+[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
diff --git a/ui/Timer.gd b/ui/Timer.gd
new file mode 100644
index 0000000..ad937ba
--- /dev/null
+++ b/ui/Timer.gd
@@ -0,0 +1,32 @@
+extends Node
+
+var enabled := false
+var time_elapsed := 0.0
+
+var count := 0
+
+onready var whitelabel := $"../WhiteTime"
+onready var blacklabel := $"../BlackTime"
+
+
+func _process(delta):
+ if !enabled:
+ return
+ if Globals.turn:
+ if !whitelabel.set_time(whitelabel.time - delta):
+ enabled = false
+ else:
+ if !blacklabel.set_time(blacklabel.time - delta):
+ enabled = false
+
+
+func _ready():
+ whitelabel.time = 10
+ blacklabel.time = 10
+ Events.connect("turn_over", self, "turn_over")
+
+
+func turn_over():
+ time_elapsed = 0.0
+ count += 1
+ enabled = count >= 2
diff --git a/ui/TimerLabels.gd b/ui/TimerLabels.gd
new file mode 100644
index 0000000..cfd2c7b
--- /dev/null
+++ b/ui/TimerLabels.gd
@@ -0,0 +1,33 @@
+extends Label
+
+var time := 0.0 setget set_time
+var stop := false
+
+export(bool) var white := false
+
+onready var colorrect := $ColorRect
+
+
+func set_time(newtime):
+ if stop:
+ return false
+ time = newtime
+ if time <= 0.0:
+ Events.emit_signal("outoftime", "white" if white else "black")
+ stop = true
+ text = "00:00.0"
+ return false
+ var use_millis := time <= 10
+ text = Utils.format_seconds(time, use_millis)
+ return true
+
+
+func _ready():
+ _on_turn_over()
+ colorrect.show_behind_parent = true
+ colorrect.color = Globals.grid.overlay_color
+ Events.connect("turn_over", self, "_on_turn_over")
+
+
+func _on_turn_over():
+ colorrect.visible = Globals.turn == white
diff --git a/ui/main.tres b/ui/main.tres
index 601f7da..77741de 100644
--- a/ui/main.tres
+++ b/ui/main.tres
@@ -1,9 +1,11 @@
-[gd_resource type="Theme" load_steps=8 format=2]
+[gd_resource type="Theme" load_steps=10 format=2]
[ext_resource path="res://ui/verdana.tres" type="DynamicFont" id=1]
[ext_resource path="res://ui/button.tres" type="StyleBox" id=2]
[ext_resource path="res://assets/ui/whitespace.png" type="Texture" id=3]
+[ext_resource path="res://assets/ui/button.png" type="Texture" id=4]
[ext_resource path="res://ui/buttonhover.tres" type="StyleBox" id=5]
+[ext_resource path="res://assets/ui/checkedbox.png" type="Texture" id=6]
[ext_resource path="res://ui/flatblack.tres" type="StyleBox" id=7]
[sub_resource type="StyleBoxEmpty" id=2]
@@ -22,6 +24,15 @@ Button/styles/focus = ExtResource( 2 )
Button/styles/hover = ExtResource( 5 )
Button/styles/normal = ExtResource( 2 )
Button/styles/pressed = ExtResource( 2 )
+CheckBox/icons/checked = ExtResource( 6 )
+CheckBox/icons/checked_disabled = null
+CheckBox/icons/radio_checked = null
+CheckBox/icons/radio_checked_disabled = null
+CheckBox/icons/radio_unchecked = null
+CheckBox/icons/radio_unchecked_disabled = null
+CheckBox/icons/unchecked = ExtResource( 4 )
+CheckBox/icons/unchecked_disabled = null
+HBoxContainer/constants/separation = 15
OptionButton/colors/font_color = Color( 1, 1, 1, 1 )
OptionButton/colors/font_color_focus = Color( 1, 1, 1, 1 )
OptionButton/colors/font_color_hover = Color( 0, 0, 0, 1 )
@@ -35,3 +46,4 @@ PopupMenu/icons/radio_checked = ExtResource( 3 )
PopupMenu/icons/radio_unchecked = ExtResource( 3 )
PopupMenu/styles/hover = SubResource( 3 )
PopupMenu/styles/panel = ExtResource( 7 )
+VBoxContainer/constants/separation = 15
diff --git a/ui/roboto.tres b/ui/roboto.tres
new file mode 100644
index 0000000..7c131ca
--- /dev/null
+++ b/ui/roboto.tres
@@ -0,0 +1,7 @@
+[gd_resource type="DynamicFont" load_steps=2 format=2]
+
+[ext_resource path="res://assets/ui/Roboto-Medium.ttf" type="DynamicFontData" id=1]
+
+[resource]
+size = 70
+font_data = ExtResource( 1 )
diff --git a/ui/verdana.tres b/ui/verdana.tres
index 1408371..44ebde1 100644
--- a/ui/verdana.tres
+++ b/ui/verdana.tres
@@ -3,5 +3,5 @@
[ext_resource path="res://assets/ui/verdana-bold.ttf" type="DynamicFontData" id=1]
[resource]
-size = 45
+size = 40
font_data = ExtResource( 1 )