online multiplayer chess game (note server currently down)
Diffstat (limited to 'ClickableSprite.gd')
-rw-r--r--ClickableSprite.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/ClickableSprite.gd b/ClickableSprite.gd
index 929c700..c99c396 100644
--- a/ClickableSprite.gd
+++ b/ClickableSprite.gd
@@ -7,20 +7,20 @@ var c = 0
onready var sprite = $Sprite
-func _ready():
+func _ready() -> void:
$Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2
-func _on_Area2D_input_event(_viewport: Node, _event: InputEvent, _shape_idx: int):
+func _on_Area2D_input_event(_viewport: Node, _event: InputEvent, _shape_idx: int) -> void:
if visible and Input.is_action_just_released("click"):
c += 1
if c >= 1:
emit_signal("clicked", self)
-func _on_Area2D_mouse_entered():
+func _on_Area2D_mouse_entered() -> void:
sprite.scale = Vector2(1, 1)
-func _on_Area2D_mouse_exited():
+func _on_Area2D_mouse_exited() -> void:
sprite.scale = Vector2(1.2, 1.2)