online multiplayer chess game (note server currently down)
Diffstat (limited to 'Credentials.gd')
| -rw-r--r-- | Credentials.gd | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Credentials.gd b/Credentials.gd new file mode 100644 index 0000000..34eef5f --- /dev/null +++ b/Credentials.gd @@ -0,0 +1,29 @@ +extends Node +class_name Credentials + +const default_id_data := {uuid = "", name = "", country = "rainbow", password = ""} +const file := "user://.chess.id" + +var data := default_id_data + + +func _ready(): + var lod = SaveLoad.load(file) + data = lod if Utils.dict_cmp(lod, default_id_data) else default_id_data + + +func reset(): + data = default_id_data + save() + + +func save() -> void: + SaveLoad.save(file, data, false) + + +func get(property: String) -> String: + return data[property] + + +func get_public() -> Dictionary: # obviously the uuid is public. This actually just means ok for server: must not be used to send to other clients, directly. the id will be filtered out + return {id = data.uuid, name = data.name, country = data.country} |