online multiplayer chess game (note server currently down)
Diffstat (limited to 'Game.gd')
-rw-r--r--Game.gd10
1 files changed, 6 insertions, 4 deletions
diff --git a/Game.gd b/Game.gd
index baae4fa..1542b81 100644
--- a/Game.gd
+++ b/Game.gd
@@ -11,10 +11,6 @@ onready var panels = [
func _ready():
if Globals.network:
Globals.network.connect("info_recieved", self, "_on_info")
- var pnl = panels[int(Globals.team)]
- var name = SaveLoad.get_data("id").name
- pnl.set_name(name if name else "Anonymous")
- pnl.set_flag(SaveLoad.get_data("id").country)
func set_status(text: String, length := 5) -> void:
@@ -29,3 +25,9 @@ func _on_info(info: Dictionary):
var pnl = panels[int(!Globals.team)]
pnl.set_name(info.name if info.name else "Anonymous")
pnl.set_flag(info.country)
+
+ # set my own panel
+ pnl = panels[int(Globals.team)]
+ var name = SaveLoad.get_data("id").name
+ pnl.set_name(name if name else "Anonymous")
+ pnl.set_flag(SaveLoad.get_data("id").country)