online multiplayer chess game (note server currently down)
Diffstat (limited to 'Game.gd')
| -rw-r--r-- | Game.gd | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -11,10 +11,6 @@ onready var panels = [ func _ready(): if Globals.network: Globals.network.connect("info_recieved", self, "_on_info") - var pnl = panels[int(Globals.team)] - var name = SaveLoad.get_data("id").name - pnl.set_name(name if name else "Anonymous") - pnl.set_flag(SaveLoad.get_data("id").country) func set_status(text: String, length := 5) -> void: @@ -29,3 +25,9 @@ func _on_info(info: Dictionary): var pnl = panels[int(!Globals.team)] pnl.set_name(info.name if info.name else "Anonymous") pnl.set_flag(info.country) + + # set my own panel + pnl = panels[int(Globals.team)] + var name = SaveLoad.get_data("id").name + pnl.set_name(name if name else "Anonymous") + pnl.set_flag(SaveLoad.get_data("id").country) |