online multiplayer chess game (note server currently down)
Diffstat (limited to 'Game.gd')
-rw-r--r--Game.gd16
1 files changed, 8 insertions, 8 deletions
diff --git a/Game.gd b/Game.gd
index def79d0..358c6d3 100644
--- a/Game.gd
+++ b/Game.gd
@@ -1,16 +1,16 @@
extends Control
onready var status: StatusLabel = find_node("Status")
-onready var sidebar = $Holder/SidebarRight
-onready var panels = [
- sidebar.whitepanel,
+onready var sidebar := $Holder/SidebarRight
+onready var panels := [
sidebar.blackpanel,
+ sidebar.whitepanel,
]
-func _ready():
- if Globals.network:
- Globals.network.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info")
+func _ready() -> void:
+ if PacketHandler:
+ PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info")
func set_status(text: String, length := 5) -> void:
@@ -22,9 +22,9 @@ func get_board() -> Node:
func _spectate_info(info: Dictionary) -> void:
- var whitepnl = panels[0] #white
+ var whitepnl = panels[Globals.WHITE]
set_panel(whitepnl, info.white.name, info.white.country)
- var blackpnl = panels[1] #black
+ var blackpnl = panels[Globals.BLACK] #black
set_panel(blackpnl, info.black.name, info.black.country)