online multiplayer chess game (note server currently down)
Diffstat (limited to 'Game.gd')
| -rw-r--r-- | Game.gd | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -1,16 +1,16 @@ extends Control onready var status: StatusLabel = find_node("Status") -onready var sidebar = $Holder/SidebarRight -onready var panels = [ - sidebar.whitepanel, +onready var sidebar := $Holder/SidebarRight +onready var panels := [ sidebar.blackpanel, + sidebar.whitepanel, ] -func _ready(): - if Globals.network: - Globals.network.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info") +func _ready() -> void: + if PacketHandler: + PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info") func set_status(text: String, length := 5) -> void: @@ -22,9 +22,9 @@ func get_board() -> Node: func _spectate_info(info: Dictionary) -> void: - var whitepnl = panels[0] #white + var whitepnl = panels[Globals.WHITE] set_panel(whitepnl, info.white.name, info.white.country) - var blackpnl = panels[1] #black + var blackpnl = panels[Globals.BLACK] #black set_panel(blackpnl, info.black.name, info.black.country) |