online multiplayer chess game (note server currently down)
Diffstat (limited to 'Globals.gd')
| -rw-r--r-- | Globals.gd | 13 |
1 files changed, 10 insertions, 3 deletions
@@ -1,10 +1,12 @@ extends Node +const WHITE = 1 +const BLACK = 0 + var __nosethalfmove := false var pawns := [] # PoolPawnArray var team := true var grid: Grid = null -var network: Network = null var piece_set := "california" var fullmove := 1 var halfmove := 0 @@ -53,15 +55,20 @@ func add_turn() -> void: Events.emit_signal("turn_over") +func str_bool(b: bool) -> String: + return "white" if b else "black" + + func get_turn() -> String: - return "white" if turn else "black" + return str_bool(turn) func get_team() -> String: - return "white" if team else "black" + return str_bool(team) func _ready() -> void: + Log.info("startup") VisualServer.set_default_clear_color(Color.black) Debug.monitor(self, "fullmove") Debug.monitor(self, "halfmove") |