online multiplayer chess game (note server currently down)
Diffstat (limited to 'Globals.gd')
| -rw-r--r-- | Globals.gd | 66 |
1 files changed, 5 insertions, 61 deletions
@@ -1,80 +1,24 @@ extends Node -const WHITE = true -const BLACK = false - -var __nosethalfmove := false -var pawns := [] # PoolPawnArray -var team := true -var grid: Grid = null +var team := "w" var piece_set := "california" -var fullmove := 1 -var halfmove := 0 -var in_check := false -var checking_piece: Piece = null var board_color1: Color = Color(0.870588, 0.890196, 0.901961) var board_color2: Color = Color(0.54902, 0.635294, 0.678431) -var white_king: King = null -var black_king: King = null var spectating := false var chat: Chat = null -var turn := true # true for white, false for black -# true cuz white goes first +var grid: Grid = null func reset_vars() -> void: - __nosethalfmove = false - pawns = [] - team = true - spectating = false + team = "w" grid = null - fullmove = 1 - halfmove = 0 - in_check = false - checking_piece = null - white_king = null - black_king = null - turn = true - Utils.reset_vars() - - -func reset_halfmove() -> void: - halfmove = 0 - __nosethalfmove = true - - -func add_turn() -> void: - Events.emit_signal("just_before_turn_over") - turn = not turn - if turn: # white just moved - fullmove += 1 - if __nosethalfmove: - __nosethalfmove = false - else: - halfmove += 1 - Events.emit_signal("turn_over") - - -func str_bool(b: bool) -> String: - return "white" if b else "black" - - -func get_turn() -> String: - return str_bool(turn) - - -func get_team() -> String: - return str_bool(team) + chat = null + spectating = false func _ready() -> void: Log.info("startup") VisualServer.set_default_clear_color(Color.black) - Debug.monitor(self, "fullmove") - Debug.monitor(self, "halfmove") - Debug.monitor(self, "in_check") - Debug.monitor(self, "turn", "get_turn()") - Debug.monitor(self, "team", "get_team()") Debug.monitor(self, "static memory", "get_static_memory()") Debug.monitor(self, "dynamic memory", "get_dynamic_memory()") Debug.monitor(Engine, "fps", "get_frames_per_second()") |