online multiplayer chess game (note server currently down)
Diffstat (limited to 'Grid.gd')
| -rw-r--r-- | Grid.gd | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -41,13 +41,12 @@ func check_in_check(): # check if in_check for j in range(0, 8): # for each column var spot = matrix[i][j] # get the square if spot and spot.white != Globals.turn: # enemie - if matrix[i][j].can_check_king(Globals.white_king if Globals.turn else Globals.black_king): # if it can take the king + if matrix[i][j].can_attack_piece(Globals.white_king if Globals.turn else Globals.black_king): # if it can take the king Globals.in_check = true # set in_check Globals.checking_piece = matrix[i][j] # set checking_piece print("check by " + spot.shortname) # print the check - return true - return false # not in check - + return true # stop at the first check found + return false func _exit_tree(): Globals.grid = null # reset the globals grid when leaving tree |