online multiplayer chess game (note server currently down)
Diffstat (limited to 'Grid.gd')
| -rw-r--r-- | Grid.gd | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -70,9 +70,9 @@ static func print_matrix_pretty(mat) -> void: # print the matrix for j in range(8): # for each row var r: Array = mat[j] # get the row if j == 0: - print(topper_header) # print the top border + Log.info(topper_header) # print the top border else: - print(middle_header) # print the middle border + Log.info(middle_header) # print the middle border var row = "┃ %s ┃ " % str(8 - j) # init the string for i in range(8): # for each column var c = r[i] # get the column @@ -80,8 +80,8 @@ static func print_matrix_pretty(mat) -> void: # print the matrix row += c.mininame + ender # add the shortname else: # if there is no piece row += " " + ender - print(row) # print the string - print("%s\n%s\n%s" % [middish_heads, letter_header, smaller_heads]) + Log.info(row) # print the string + Log.info("%s\n%s\n%s" % [middish_heads, letter_header, smaller_heads]) func reload_sprites() -> void: @@ -184,7 +184,7 @@ func drawed() -> void: func win(winner) -> void: return # TODO: make gameovers work again Events.emit_signal("game_over") - print(winner, " won the game in ", Globals.turns(), " turns!") + Log.info([winner, " won the game in ", Globals.turns(), " turns!"]) SoundFx.play("Victory") yield(get_tree().create_timer(5), "timeout") Events.emit_signal("go_back") @@ -202,7 +202,7 @@ func check_in_check(prin = false) -> bool: # check if in_check Globals.in_check = true # set in_check Globals.checking_piece = spot # set checking_piece SoundFx.play("Check") - print("check") + Log.info("check") return true # stop at the first check found return false @@ -309,7 +309,7 @@ func check_for_frame(position: Vector2) -> bool: # check for a frame, validatin func square_clicked(position: Vector2) -> void: # square clicked - print(Utils.to_algebraic(position), " clicked") + Log.debug(Utils.to_algebraic(position) + " clicked") if promoting != null: return if Globals.turn != Globals.team: @@ -358,7 +358,7 @@ func handle_move(position) -> void: ) return - if last_clicked is Pawn: + if Utils.is_pawn(last_clicked): var pawn = last_clicked if pawn.enpassant: for i in range(len(pawn.enpassant)): |