online multiplayer chess game (note server currently down)
Diffstat (limited to 'Grid.gd')
| -rw-r--r-- | Grid.gd | 30 |
1 files changed, 8 insertions, 22 deletions
@@ -319,9 +319,8 @@ func handle_take(position: Vector2) -> void: if Utils.is_pawn(last_clicked): # if its a pawn if check_promote(last_clicked, position, "take"): return - Globals.network.relay_signal( - PoolVector2Array([last_clicked.real_position, position]), Network.MOVEHEADERS.move, "positions" - ) # piece taking piece + var mov = Move.new(SanParse.from_str(last_clicked.shortname), [last_clicked.real_position, position], true) + Globals.network.send_mov(mov) # piece taking piece func handle_move(position: Vector2) -> void: @@ -330,17 +329,8 @@ func handle_move(position: Vector2) -> void: var castle_data = last_clicked.can_castle[i] if castle_data[0] == position: # send some packet - Globals.network.relay_signal( - { - "king": last_clicked.real_position, - "rook": castle_data[1].real_position, - "rookdestination": castle_data[2], - "kingdestination": castle_data[0] - }, - Network.MOVEHEADERS.castle, - "positions" - ) - + var mov = Move.new(SanParser.KING, Move.castle_type(castle_data[3])) + Globals.network.send_mov(mov) return if Utils.is_pawn(last_clicked): var pawn: Pawn = last_clicked @@ -349,17 +339,13 @@ func handle_move(position: Vector2) -> void: var en_passant_data = pawn.enpassant[i] if en_passant_data[0] == position: # send some packet - Globals.network.relay_signal( - PoolVector2Array([pawn.real_position, position, en_passant_data[1].real_position]), - Network.MOVEHEADERS.passant, - "positions" - ) + var mov = Move.new(SanParser.PAWN, [pawn.real_position, position]) + Globals.network.send_mov(mov) return elif check_promote(pawn, position): return - Globals.network.relay_signal( - PoolVector2Array([last_clicked.real_position, position]), Network.MOVEHEADERS.move, "positions" - ) # piece moving + var mov = Move.new(SanParse.from_str(last_clicked.shortname), [last_clicked.real_position, position]) + Globals.network.send_mov(mov) func check_promote(pawn, position, calltype: String = "move") -> bool: |