online multiplayer chess game (note server currently down)
Diffstat (limited to 'Grid.gd')
| -rw-r--r-- | Grid.gd | 22 |
1 files changed, 12 insertions, 10 deletions
@@ -167,7 +167,7 @@ func mat2str(mat: Array = matrix) -> String: func drawed(reason := "") -> void: - ui.set_status("draw by " + reason) + ui.set_status("draw by " + reason, 0) Events.emit_signal("game_over") SoundFx.play("Draw") yield(get_tree().create_timer(5), "timeout") @@ -175,7 +175,7 @@ func drawed(reason := "") -> void: func win(winner: bool, reason := "") -> void: - ui.set_status("%s won the game by %s" % ["white" if winner else "black", reason]) # black won the game by checkmate + ui.set_status("%s won the game by %s" % ["white" if winner else "black", reason], 0) # black won the game by checkmate Events.emit_signal("game_over") Log.info("%s won the game in %s turns!" % ["white" if winner else "black", Globals.turns()]) SoundFx.play("Victory") @@ -329,8 +329,8 @@ func handle_take(position: Vector2) -> void: if Utils.is_pawn(last_clicked): # if its a pawn if check_promote(last_clicked, position, "take"): return - Globals.network.send_move_packet( - PoolVector2Array([last_clicked.real_position, position]), Network.MOVEHEADERS.move + Globals.network.relay_signal( + PoolVector2Array([last_clicked.real_position, position]), Network.MOVEHEADERS.move, "positions" ) # piece taking piece @@ -340,14 +340,15 @@ func handle_move(position: Vector2) -> void: var castle_data = last_clicked.can_castle[i] if castle_data[0] == position: # send some packet - Globals.network.send_move_packet( + Globals.network.relay_signal( { "king": last_clicked.real_position, "rook": castle_data[1].real_position, "rookdestination": castle_data[2], "kingdestination": castle_data[0] }, - Network.MOVEHEADERS.castle + Network.MOVEHEADERS.castle, + "positions" ) return @@ -358,15 +359,16 @@ func handle_move(position: Vector2) -> void: var en_passant_data = pawn.enpassant[i] if en_passant_data[0] == position: # send some packet - Globals.network.send_move_packet( + Globals.network.relay_signal( PoolVector2Array([pawn.real_position, position, en_passant_data[1].real_position]), - Network.MOVEHEADERS.passant + Network.MOVEHEADERS.passant, + "positions" ) return elif check_promote(pawn, position): return - Globals.network.send_move_packet( - PoolVector2Array([last_clicked.real_position, position]), Network.MOVEHEADERS.move + Globals.network.relay_signal( + PoolVector2Array([last_clicked.real_position, position]), Network.MOVEHEADERS.move, "positions" ) # piece moving |