online multiplayer chess game (note server currently down)
Diffstat (limited to 'Piece.tscn')
| -rw-r--r-- | Piece.tscn | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -6,7 +6,7 @@ [sub_resource type="Animation" id=1] resource_name = "Move" -length = 0.5 +length = 0.3 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:scale") @@ -15,7 +15,7 @@ tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"times": PoolRealArray( 0, 0.001, 0.25, 0.5 ), +"times": PoolRealArray( 0, 0.001, 0.15, 0.3 ), "transitions": PoolRealArray( 2, 1, 1, 0.5 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1.15, 1.15 ), Vector2( 1, 1 ) ] @@ -27,7 +27,7 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( 0, 0.5 ), +"times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 1, 0 ] @@ -50,7 +50,7 @@ tracks/0/keys = { [sub_resource type="Animation" id=2] resource_name = "Take" -length = 0.5 +length = 0.3 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:scale") @@ -59,7 +59,7 @@ tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"times": PoolRealArray( 0, 0.1, 0.15, 0.35, 0.5 ), +"times": PoolRealArray( 0, 0.05, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 2, 1, 1, 1, 0.5 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1.25, 1.25 ), Vector2( 1.35, 1.35 ), Vector2( 0.25, 0.25 ), Vector2( 0, 0 ) ] @@ -71,7 +71,7 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( 0.5 ), +"times": PoolRealArray( 0.3 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], |