online multiplayer chess game (note server currently down)
Diffstat (limited to 'Square.gd')
-rw-r--r--Square.gd35
1 files changed, 17 insertions, 18 deletions
diff --git a/Square.gd b/Square.gd
index 6ced80c..cf31961 100644
--- a/Square.gd
+++ b/Square.gd
@@ -7,28 +7,28 @@ signal right_clicked
var move_indicators := []
var square: String
-var piece_above := false
onready var circle: TextureRect = $CircleHolder/Circle
onready var move_indicator: ColorRect = $MoveIndicator
func _ready() -> void:
- Events.connect("turn_over", self, "check_piece_above")
connect("clicked", self, "clicked")
- check_piece_above()
move_indicator.color = Globals.grid.last_move_indicator_color
- circle.rect_min_size = Globals.grid.piece_size / 4
circle.material.set_shader_param("color", Globals.grid.overlay_color)
- rect_min_size = Globals.grid.piece_size
if Globals.spectating:
mouse_default_cursor_shape = CURSOR_FORBIDDEN
else:
mouse_default_cursor_shape = CURSOR_POINTING_HAND
+ size()
+
+
+func size():
+ circle.rect_min_size = Globals.grid.piece_size / 4
-func check_piece_above():
- piece_above = is_instance_valid(Globals.grid.get_piece(square))
+func check_piece_above() -> bool:
+ return is_instance_valid(Globals.grid.get_piece(square))
func _gui_input(event: InputEvent):
@@ -38,7 +38,7 @@ func _gui_input(event: InputEvent):
func _focus_exited():
- if piece_above:
+ if check_piece_above():
Globals.grid.get_piece(square).background.hide()
for m in move_indicators:
if is_instance_valid(m):
@@ -48,13 +48,12 @@ func _focus_exited():
func clicked():
var b = Globals.grid
- var p = b.get_piece(square)
- if piece_above and b.chess.turn == Globals.team and not Globals.spectating and p.color == Globals.team:
- p.background.show()
- var movs = b.chess.__generate_moves({"square": square, "verbose": true})
- for m in movs:
- if m.flags & Chess.BITS.CAPTURE:
- move_indicators.append(b.board[m.to].frame)
- else:
- move_indicators.append(b.background_array[m.to].circle)
- move_indicators[-1].show()
+ if check_piece_above() and b.chess.turn == Globals.team and not Globals.spectating:
+ var p = b.get_piece(square)
+ if p.color == Globals.team:
+ p.background.show()
+ var movs = b.chess.__generate_moves({"square": square, "verbose": true})
+ for m in movs:
+ var i = b.board[m.to].frame if m.flags & Chess.BITS.CAPTURE else b.background_array[m.to].circle
+ move_indicators.append(i)
+ i.show()