online multiplayer chess game (note server currently down)
Diffstat (limited to 'Square.tscn')
-rw-r--r--Square.tscn54
1 files changed, 12 insertions, 42 deletions
diff --git a/Square.tscn b/Square.tscn
index 0a6d13a..de3771e 100644
--- a/Square.tscn
+++ b/Square.tscn
@@ -1,33 +1,8 @@
-[gd_scene load_steps=6 format=2]
+[gd_scene load_steps=5 format=2]
[ext_resource path="res://Square.gd" type="Script" id=1]
[ext_resource path="res://assets/ui/whitespace.png" type="Texture" id=2]
-[sub_resource type="RectangleShape2D" id=1]
-
-[sub_resource type="Shader" id=2]
-code = "shader_type canvas_item;
-
-uniform float amt : hint_range(0.0, 1.0);
-uniform vec4 color : hint_color;
-
-void fragment()
-{
- if (distance(UV, vec2(0.5,0.5)) > amt/2.0)
- {
- COLOR = vec4(0.0);
- }
- else
- {
- COLOR = vec4(color);
- }
-}"
-
-[sub_resource type="ShaderMaterial" id=3]
-shader = SubResource( 2 )
-shader_param/amt = 1.0
-shader_param/color = Color( 0.431373, 0.584314, 0.388235, 0.639216 )
-
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
@@ -56,24 +31,19 @@ anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -1180.0
margin_bottom = -780.0
-mouse_filter = 2
script = ExtResource( 1 )
-[node name="Squarea" type="Area2D" parent="."]
-collision_mask = 0
-monitoring = false
-monitorable = false
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Squarea"]
-visible = false
-z_index = 3
-shape = SubResource( 1 )
+[node name="CircleHolder" type="CenterContainer" parent="."]
+anchor_right = 1.0
+anchor_bottom = 1.0
+mouse_filter = 2
-[node name="Circle" type="Sprite" parent="."]
-visible = false
+[node name="Circle" type="TextureRect" parent="CircleHolder"]
material = SubResource( 3 )
-position = Vector2( 8, 8 )
-scale = Vector2( 25, 25 )
+margin_left = 121.0
+margin_top = 10.0
+margin_right = 121.0
+margin_bottom = 10.0
+mouse_filter = 2
texture = ExtResource( 2 )
-
-[connection signal="input_event" from="Squarea" to="." method="_on_Squarea_input_event"]
+expand = true