online multiplayer chess game (note server currently down)
Diffstat (limited to 'Utils.gd')
-rw-r--r--Utils.gd88
1 files changed, 50 insertions, 38 deletions
diff --git a/Utils.gd b/Utils.gd
index a20ab96..4a6fc7f 100644
--- a/Utils.gd
+++ b/Utils.gd
@@ -17,40 +17,66 @@ func expand_color(color: String) -> String:
return "white" if color == "w" else "black"
-func get_args() -> Dictionary:
- var arguments := {}
- for argument in OS.get_cmdline_args():
- var key_value = argument.split("=")
- if len(key_value) == 2:
- arguments[key_value[0].lstrip("--")] = key_value[1]
- else:
- arguments[key_value[0].lstrip("--")] = "true"
- return arguments
-
-
func _ready() -> void:
request() # check internet ok?
cli()
func cli() -> void:
- var args = get_args()
- if "help" in args or "h" in args:
- print("usage: ./chess%s [-help] [-debug [enabled]] [--host=gamecode | --join=gamecode]" % exec_ext())
- var options = """options:
- --help: show this help message and exit
- --debug=enabled: enable/disable debug mode
- --host=game_code: host a game with the given game code
- --join=game_code: join a game with the given game code
- """
- print(options)
+ var parser := Parser.new()
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--help", "-h", "-?"],
+ n_args = 0,
+ help = "show this help message and exit",
+ action = "store_true",
+ }
+ )
+ )
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--host", "-h"],
+ n_args = 1,
+ default = "game_code",
+ help = "host a game",
+ arg_names = "game code"
+ }
+ )
+ )
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--join", "-j"],
+ n_args = 1,
+ default = "game_code",
+ help = "join a game",
+ arg_names = "game code"
+ }
+ )
+ )
+ parser.add_argument(
+ Arg.new(
+ {
+ triggers = ["--debug", "-d"],
+ n_args = 1,
+ help = "toggle debug mode",
+ arg_names = "enabled",
+ }
+ )
+ )
+ var args = parser.parse_arguments()
+ Debug.debug = str_bool(args["debug"]) if args.has("debug") else OS.is_debug_build()
+ if args.has("help") and args["help"]:
+ print(parser.help("chess game"))
get_tree().quit() # dont wait
- if "host" in args or "join" in args:
+ elif args.has("host") or args.has("join"):
if !internet:
printerr("No internet")
get_tree().quit()
yield(PacketHandler, "connection_established")
- if "host" in args && args.host:
+ if args.has("host") and args.host:
print("hosting game: %s" % args.host)
if PacketHandler.lobby.validate_text(args.host):
var move_list = Pgn.parse(OS.get_environment("MOVES"), false).moves
@@ -58,27 +84,13 @@ func cli() -> void:
print("with moves: %s" % move_list)
PacketHandler.host_game(args.host, true, move_list)
return
- elif "join" in args && args.join:
+ elif args.has("join") and args.join:
print("joining game: %s" % args.join)
if PacketHandler.lobby.validate_text(args.join):
PacketHandler.join_game(args.join)
return
- PacketHandler.lobby.set_buttons(true)
printerr("error: invalid game code")
get_tree().quit() # dont wait
- # "debug" is handled by Debug.gd
-
-
-static func exec_ext() -> String:
- if OS.has_feature("Windows"):
- return ".exe"
- elif OS.has_feature("OSX"):
- return ".app/Contents/MacOS/chess"
- elif OS.has_feature("X11"):
- return ".x86_64"
- elif OS.has_feature("web"):
- return ".html"
- return ""
func request() -> int: # returns err