online multiplayer chess game (note server currently down)
Diffstat (limited to 'Utils.gd')
-rw-r--r--Utils.gd91
1 files changed, 57 insertions, 34 deletions
diff --git a/Utils.gd b/Utils.gd
index f81af12..ec9cdbc 100644
--- a/Utils.gd
+++ b/Utils.gd
@@ -5,12 +5,43 @@ signal newfen(fen)
var turn_moves: PoolStringArray = []
var turns_moves: PoolStringArray = []
-var internet = false
+var internet := false
var counter := 0
+var fen := ""
+
+
+func get_args() -> Dictionary:
+ var arguments := {}
+ for argument in OS.get_cmdline_args():
+ var key_value = argument.split("=")
+ if len(key_value) == 2:
+ arguments[key_value[0].lstrip("--")] = key_value[1]
+ else:
+ arguments[key_value[0].lstrip("--")] = "true"
+ return arguments
func _ready() -> void:
+ internet_available()
Events.connect("turn_over", self, "_on_turn_over")
+ if "help" in get_args():
+ print("usage: ./chess%s [debug | help]" % exec_ext())
+ print("run with command debug to enable debug mode")
+ print("run with command help to show this help")
+ get_tree().quit() # dont wait
+ Debug.monitor(self, "fen")
+
+
+static func exec_ext() -> String:
+ if OS.has_feature("Windows"):
+ return ".exe"
+ elif OS.has_feature("OSX"):
+ return ".app/Contents/MacOS/chess"
+ elif OS.has_feature("X11"):
+ return ".x86_64"
+ elif OS.has_feature("web"):
+ return ".html"
+ return ""
static func is_pawn(inode) -> bool:
@@ -21,33 +52,29 @@ static func is_king(inode) -> bool:
return inode is King
-func add_move(move) -> void:
+func add_move(move: String) -> void:
if turn_moves.size() == 0:
- turn_moves.append(str(Globals.fullmove) + ". " + move)
+ turn_moves.append("%s. %s" % [Globals.fullmove, move])
else:
turn_moves.append(move)
emit_signal("newmove", move)
-static func flip_int(i: int) -> int:
- return int(abs(7 - i))
-
-
func reset_vars() -> void:
turn_moves.resize(0)
turns_moves.resize(0)
counter = 0
-static func to_algebraic(real_position) -> String:
- return char(65 + (real_position.x)).to_lower() + str(8 - real_position.y)
+static func to_algebraic(pos: Vector2) -> String:
+ return "abcdefgh"[pos.x] + str(round(8 - pos.y))
static func from_algebraic(algebraic_position: String) -> Vector2:
return Vector2(ord(algebraic_position[0]) - ord("a"), 8 - int(algebraic_position[1]))
-static func get_node_name(node) -> Array:
+static func get_node_name(node: Node) -> Array:
if is_pawn(node):
return ["♙", "p"] if node.white else ["♟", "p"]
elif node is King:
@@ -65,16 +92,16 @@ static func get_node_name(node) -> Array:
func internet_available() -> bool:
- var http = HTTPRequest.new()
+ var http := HTTPRequest.new()
add_child(http)
- var httpurl = "https://1.1.1.1"
- var returnable = http.request(httpurl) == OK
+ var httpurl := "https://1.1.1.1"
+ var returnable := http.request(httpurl) == OK
http.queue_free()
internet = returnable
return returnable
-func walk_dir(path = "res://assets/pieces") -> PoolStringArray: # walk the directory, finding the asset packs
+func walk_dir(path := "res://assets/pieces") -> PoolStringArray: # walk the directory, finding the asset packs
var folders: PoolStringArray = [] # init the folders
var dir := Directory.new() # init the directory
if dir.open(path) == OK: # open the directory
@@ -90,12 +117,12 @@ func walk_dir(path = "res://assets/pieces") -> PoolStringArray: # walk the dire
func format_seconds(time: float, use_milliseconds: bool = false) -> String:
- var format_string = "%02d:%04.1f" if use_milliseconds else "%02d:%02d"
- return format_string % [time / 60, fmod(time, 60)]
+ return "%02d:%04.1f" if use_milliseconds else "%02d:%02d" % [time / 60, fmod(time, 60)]
func _on_turn_over() -> void:
- var fen = fen()
+ fen = get_fen()
+ Log.info("fen: " + fen)
emit_signal("newfen", fen)
counter += 1
if counter >= 2:
@@ -104,12 +131,12 @@ func _on_turn_over() -> void:
turn_moves.resize(0)
-func fen() -> String:
- var pieces = ""
+func get_fen() -> String:
+ var pieces := ""
for rank in range(8):
- var empty = 0
+ var empty := 0
for file in range(8):
- var spot = Globals.grid.matrix[rank][file]
+ var spot: Piece = Globals.grid.matrix[rank][file]
if spot == null:
empty += 1
if len(pieces) > 0 and str(empty - 1) == pieces[-1]:
@@ -122,39 +149,35 @@ func fen() -> String:
if rank != 7:
pieces += "/"
# handle castling checks
- var whitecastling = PoolStringArray(Globals.white_king.castleing(true)).join(" ")
- var blackcastling = PoolStringArray(Globals.black_king.castleing(true)).join(" ")
- var castlingrights = ""
+ var whitecastling := PoolStringArray(Globals.white_king.castleing(true)).join("")
+ var blackcastling := PoolStringArray(Globals.black_king.castleing(true)).join("")
+ var castlingrights := ""
if blackcastling and whitecastling:
- castlingrights += "K" if "K" in whitecastling else ""
- castlingrights += "Q" if "Q" in whitecastling else ""
- castlingrights += "k" if "K" in blackcastling else ""
- castlingrights += "q" if "Q" in blackcastling else ""
+ castlingrights = whitecastling.to_upper() + blackcastling.to_lower()
else:
castlingrights = "-"
- var enpassants = ""
+ var enpassants := ""
for pawn in Globals.pawns:
if pawn.twostepfirstmove and pawn.just_set:
enpassants += to_algebraic(pawn.real_position + (Vector2.DOWN * pawn.whiteint))
- var fen = (
+ return (
"%s %s %s %s %s %s"
% [
pieces,
- "w" if Globals.team else "b",
+ "w" if Globals.turn else "b",
castlingrights,
enpassants if enpassants else "-",
Globals.halfmove,
Globals.fullmove,
]
) # pos # turn # castling # enpassant # halfmove # fullmove
- return fen
func _notification(what: int) -> void:
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST or what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
if get_tree().get_root().has_node("Board"):
- Globals.network.send_packet(Globals.network.game_code, Globals.network.HEADERS.stopgame)
+ Globals.network.send_packet(Globals.network.game_code, Network.HEADERS.stopgame)
yield(get_tree(), "idle_frame") # wait for the packet to send
- Log.info("Bye!")
+ Log.debug("Bye!")
get_tree().quit()