online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/Network.gd')
| -rw-r--r-- | networking/Network.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/networking/Network.gd b/networking/Network.gd index 9d3c165..d5d845e 100644 --- a/networking/Network.gd +++ b/networking/Network.gd @@ -98,7 +98,7 @@ func _data_recieved() -> void: HEADERS.stopgame: if PacketHandler.leaving: PacketHandler.leaving = false - else: # dont emit the signal if its a stophost thing (HACK) + else: # dont emit the signal if its a stophost thing (HACK) emit_signal("game_over", "your opponent requested stop", true) HEADERS.startgame: emit_signal("start_game") |