online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/Network.gd')
-rw-r--r--networking/Network.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/networking/Network.gd b/networking/Network.gd
index 9d3c165..d5d845e 100644
--- a/networking/Network.gd
+++ b/networking/Network.gd
@@ -98,7 +98,7 @@ func _data_recieved() -> void:
HEADERS.stopgame:
if PacketHandler.leaving:
PacketHandler.leaving = false
- else: # dont emit the signal if its a stophost thing (HACK)
+ else: # dont emit the signal if its a stophost thing (HACK)
emit_signal("game_over", "your opponent requested stop", true)
HEADERS.startgame:
emit_signal("start_game")