online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
| -rw-r--r-- | networking/PacketHandler.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd index a0852ee..3351b85 100644 --- a/networking/PacketHandler.gd +++ b/networking/PacketHandler.gd @@ -262,7 +262,7 @@ func signup(data): func signal(body: Dictionary, header: String, _mainheader := HEADERS.signal) -> Dictionary: var data: Dictionary = Utils.append_dict({"type": header}, body) - send_gamecode_packet(data, _mainheader) + send_packet(data, _mainheader) return data @@ -288,7 +288,7 @@ func relay_signal(body: Dictionary, header: String) -> Dictionary: # its really func send_mov(mov: String) -> void: - send_gamecode_packet({move = mov}, HEADERS.move) + send_packet({move = mov}, HEADERS.move) static func construct_errstr(packet, err_table, default_message := DEFAULT_ERROR_MESSAGE) -> String: |