online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
| -rw-r--r-- | networking/PacketHandler.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd index 5529643..2d5628a 100644 --- a/networking/PacketHandler.gd +++ b/networking/PacketHandler.gd @@ -75,8 +75,8 @@ func handle_result(accepted: String, resultstring: String, team := true) -> bool func _handle_game_over(error := "game over", isok := true) -> void: Globals.network.stopgame(error) Globals.reset_vars() - if has_node("/root/Board"): - get_node("/root/Board").queue_free() + if has_node("/root/Game"): + get_node("/root/Game").queue_free() lobby.set_status(error, isok) lobby.toggle(true) lobby.set_buttons(true) @@ -85,7 +85,7 @@ func _handle_game_over(error := "game over", isok := true) -> void: func _start_game() -> void: set_hosting(false) - var board: Node2D = load("res://Board.tscn").instance() + var board: Control = load("res://Game.tscn").instance() get_tree().get_root().add_child(board) lobby.toggle(false) emit_signal("game_started") |