online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
-rw-r--r--networking/PacketHandler.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd
index 5529643..2d5628a 100644
--- a/networking/PacketHandler.gd
+++ b/networking/PacketHandler.gd
@@ -75,8 +75,8 @@ func handle_result(accepted: String, resultstring: String, team := true) -> bool
func _handle_game_over(error := "game over", isok := true) -> void:
Globals.network.stopgame(error)
Globals.reset_vars()
- if has_node("/root/Board"):
- get_node("/root/Board").queue_free()
+ if has_node("/root/Game"):
+ get_node("/root/Game").queue_free()
lobby.set_status(error, isok)
lobby.toggle(true)
lobby.set_buttons(true)
@@ -85,7 +85,7 @@ func _handle_game_over(error := "game over", isok := true) -> void:
func _start_game() -> void:
set_hosting(false)
- var board: Node2D = load("res://Board.tscn").instance()
+ var board: Control = load("res://Game.tscn").instance()
get_tree().get_root().add_child(board)
lobby.toggle(false)
emit_signal("game_started")