online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
-rw-r--r--networking/PacketHandler.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd
index 2d5628a..ed69115 100644
--- a/networking/PacketHandler.gd
+++ b/networking/PacketHandler.gd
@@ -55,15 +55,15 @@ func network_ready() -> void:
func _on_join_result(accepted: String) -> void:
- handle_result(accepted, "Joined!", false)
+ handle_result(accepted, "Joined!", true)
func _on_host_result(accepted: String) -> void:
set_hosting(handle_result(accepted, "Hosted!"))
-func handle_result(accepted: String, resultstring: String, team := true) -> bool:
- Globals.team = team # what am i doing here???
+func handle_result(accepted: String, resultstring: String, team := false) -> bool:
+ Globals.team = team # joiner is always white
if accepted == "Y":
lobby.set_status(resultstring, true)
return true