online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
| -rw-r--r-- | networking/PacketHandler.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd index 2d5628a..ed69115 100644 --- a/networking/PacketHandler.gd +++ b/networking/PacketHandler.gd @@ -55,15 +55,15 @@ func network_ready() -> void: func _on_join_result(accepted: String) -> void: - handle_result(accepted, "Joined!", false) + handle_result(accepted, "Joined!", true) func _on_host_result(accepted: String) -> void: set_hosting(handle_result(accepted, "Hosted!")) -func handle_result(accepted: String, resultstring: String, team := true) -> bool: - Globals.team = team # what am i doing here??? +func handle_result(accepted: String, resultstring: String, team := false) -> bool: + Globals.team = team # joiner is always white if accepted == "Y": lobby.set_status(resultstring, true) return true |