online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
-rw-r--r--networking/PacketHandler.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd
index 2a55dd7..a0852ee 100644
--- a/networking/PacketHandler.gd
+++ b/networking/PacketHandler.gd
@@ -199,8 +199,8 @@ func go_back(error: String, isok: bool) -> void:
func _start_game() -> void:
set_hosting(false)
Log.debug("Created board")
- var ui: Control = load("res://ui/board/Game.tscn").instance()
- var b: Grid = ui.get_board()
+ var ui: GameUI = load("res://ui/board/Game.tscn").instance()
+ var b: Grid = ui.get_board() as Grid
b.team = Globals.team
Log.debug("Set board team to %s" % Utils.expand_color(b.team))
get_tree().get_root().add_child(ui)