online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
| -rw-r--r-- | networking/PacketHandler.gd | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd index 5a950e3..2a55dd7 100644 --- a/networking/PacketHandler.gd +++ b/networking/PacketHandler.gd @@ -210,9 +210,8 @@ func _start_game() -> void: lobby.set_buttons(false) SoundFx.play("Victory") - if Globals.team == Chess.BLACK: - yield(get_tree(), "idle_frame") - b.flip_board() + yield(get_tree(), "idle_frame") + b.auto_flip() func rejoin(tries := 5, interval := 2) -> int: # on disconnect, try to rejoin |