online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
-rw-r--r--networking/PacketHandler.gd5
1 files changed, 2 insertions, 3 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd
index 5a950e3..2a55dd7 100644
--- a/networking/PacketHandler.gd
+++ b/networking/PacketHandler.gd
@@ -210,9 +210,8 @@ func _start_game() -> void:
lobby.set_buttons(false)
SoundFx.play("Victory")
- if Globals.team == Chess.BLACK:
- yield(get_tree(), "idle_frame")
- b.flip_board()
+ yield(get_tree(), "idle_frame")
+ b.auto_flip()
func rejoin(tries := 5, interval := 2) -> int: # on disconnect, try to rejoin